Author
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Topic: Transparency question
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Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 12-26-2000 06:14 AM
Hi,I'm trying to create transparency between to adjacent rooms, so that you can look from one room into the other; unfortunately, ingame everything beyond the transparent 'windows' becomes black, while the doors to the adjacent room work fine. Anyone know how to do this? Thanks very much in advance, Striffelbuur IP: Logged |
JohnCroft Member Posts: 251 From:Germany Registered: Nov 2000
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posted 12-26-2000 06:59 AM
The game engine does not draw any textures that are more than 20 squares away from the current position - this is stated in the manual - look there for further information about that. You cannot fix it, you can only work around this limitation.IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 12-26-2000 07:11 AM
Hi, quote: Originally posted by JohnCroft: The game engine does not draw any textures that are more than 20 squares away from the current position - this is stated in the manual - look there for further information about that. You cannot fix it, you can only work around this limitation.
Well, the textures are, in this case, only 2 squares away, so this shouldn't be the problem... Do you know how to create this transparency to look into the adjacent room? I don't think I can use a normal door to accomplish this, for not only would I like some parts of the squares to be textured, I also need a wafer thin wall in this particular case... Thanks very much in advance, Best regards, Striffelbuur IP: Logged |
JohnCroft Member Posts: 251 From:Germany Registered: Nov 2000
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posted 12-26-2000 09:22 AM
Select the first color (black) in the color palette in RoomEdit. If you use this color on a square it will become transparent in the game.IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 12-26-2000 09:43 AM
Hi, quote: Originally posted by JohnCroft: Select the first color (black) in the color palette in RoomEdit. If you use this color on a square it will become transparent in the game.
Well, it does become transparent, but for some reason I couldn't really 'look through' such a block: the block itself became transparent, but the level beyond the block became invisible... I've only just found the solution a couple of minutes ago: I've now made it a door on which I toggled the opacity; unfortunately this prevents Lara from jumping through the empty spaces in the texture, but at least I've now got a wafer-thin wall up to her chest, with thin wooden pillars on top of it, supporting the ceiling... I know I haven't picked the easiest thing to start of experimenting with (recreating our corporate offices), but I've got a good feeling about this... Really cool Eidos has finally let Core make the editor public. Best regards, Striffelbuur
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hagar Member Posts: 102 From:Phoenix, Arizona, USA Registered: Dec 2000
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posted 12-26-2000 10:00 AM
Try using Toggle Opacity 2. It does the same thing as Toggle Opacity execpt it allows Lara to pass through.IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 12-26-2000 10:21 AM
Hi, quote: Originally posted by hagar: Try using Toggle Opacity 2. It does the same thing as Toggle Opacity execpt it allows Lara to pass through.
Ah, so that's what it's for! That'll teach me to read manuals like these more thoroughly ;-) Thanks very much! Greetz, Striffelbuur
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CuriousRom Member Posts: 217 From:Hérouville France Registered: May 99
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posted 12-26-2000 01:20 PM
You need to create a third room between those 2, connect them and use toggle opacity. That way, you'll see what's in the other room but won't be able to go there. If you want to, then use tiggle opacity 2IP: Logged |
DarkDrake Member Posts: 43 From:Moundsview, MN, US Registered: Dec 2000
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posted 12-28-2000 06:51 AM
Exactly. The "window" itself must be a normal door that you've "toggled opacity." You can't look through solid blocks. Working with this can be tricky however, and I've found I had to click the "toggle opacity" with face edit both "on" and then "off" as well for things to work correctly. As well, the portal is always one texture in height so to create a fence that is open above, you would need to stack rooms. Hope this helps
------------------ ~`~ thou art crunchy and goeth well with brie ~`~ IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 12-28-2000 07:17 AM
quote: Originally posted by DarkDrake: Exactly. The "window" itself must be a normal door that you've "toggled opacity." You can't look through solid blocks. Working with this can be tricky however, and I've found I had to click the "toggle opacity" with face edit both "on" and then "off" as well for things to work correctly. As well, the portal is always one texture in height so to create a fence that is open above, you would need to stack rooms. Hope this helps
Absolutely! Cool! So it IS possible to create a fence this way! I can see where this is tricky, but it's worth a try... I've just finished doing the layout of our corporate offices, but you can't jump over fence-like walls; I guess I'll be redoing the entire level once I have gotten the grips with all the tricks (like these). Thanks very much! Striffelbuur.
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