Author
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Topic: Triggers over a pit
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Trocinth Member Posts: 122 From:Bronx, New York, USA Registered: Dec 2000
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posted 12-28-2000 07:23 AM
Here's an odd question... I have two rooms stacked on top of each other to create one large room with ledges. I want to set a trigger zone so that when Lara leaps from one ledge to the other (in the upper room), a camera cathes the action from a more dramatic angle. The problem is, in order to do this, I need to place the trigger zone in the pit between the two rooms. It can't be on the floor of the lower room, because then Lara will trigger it when she walks in that room... it has to be in the air. I've tried toggling the opacity and placing the trigger on the "floor" of the upper room, but that doesn't work either. It seems that triggers cannot be triggered if they aren't on an actual floor. Any ideas? IP: Logged |
MrEDude Member Posts: 278 From:Niagara Falls, Ontario, Canada Registered: Nov 2000
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posted 12-28-2000 07:33 AM
Just delete the "door" between the stacked rooms, add the trigger to the floor of the upper room, and then put the "door" back in.------------------ Just putting in my two cents. [This message has been edited by MrEDude (edited 12-28-2000).] IP: Logged |
CuriousRom Member Posts: 217 From:Hérouville France Registered: May 99
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posted 12-28-2000 11:21 AM
Or you could try to place your trigger on ceiling of the upper room...IP: Logged |
Pussycat Member Posts: 112 From:Sweden Registered: Mar 2000
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posted 12-28-2000 04:30 PM
When you place a trigger on the floor you also place it in the celing. There by the vertical airspace between floor and celing will also act as a trigger. Try what MrEDude said and see what happens.IP: Logged |