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  HELP! My waterfall doesn't exsactly, fall......

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Author Topic:   HELP! My waterfall doesn't exsactly, fall......
Seth
Member

Posts: 967
From:Phoenix, Arizona
Registered: May 2000

posted 01-13-2001 12:24 PM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
Okay, I know what to do to create a waterfall, but When I use the cascade texture for the waterfall texture, It's a quater tile, then I test it out, and it doesn't move! I set the animation range for that texture (whole texture, not quater texture, because I can't select what part should be animated.....) but It still doesn't work! What do I do??

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"Seth, ruler of evil, shall again be free at the turn of the distant millenia. As he unleashes plagues and locusts, harvests fail under the broken sky. In light of this, the Sun god Horus, banished the Lord of Darkness, Seth."

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CuriousRom
Member

Posts: 217
From:Hérouville France
Registered: May 99

posted 01-13-2001 12:53 PM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote
Create a cube with no doors. Apply the full animated textures, then your quarters will animate

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Seth
Member

Posts: 967
From:Phoenix, Arizona
Registered: May 2000

posted 01-14-2001 02:29 PM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
Yes, yes yes, but applying the full texture would give me all the othe quater textures, too, all I need to know is how to animate the quater texture, then place ONLY the quater texture and make it still fall. Please tell me what to do! It's very distubing seeing a non-falling water fall

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"Seth, ruler of evil, shall again be free at the turn of the distant millenia. As he unleashes plagues and locusts, harvests fail under the broken sky. In light of this, the Sun god Horus, banished the Lord of Darkness, Seth."

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Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 01-14-2001 04:31 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
Hi,
If you look under announcements on the main page (new tr editor downloads etc.)
By "Hints, tips and updates" there is something written about the use of the quarter tiled animations.

Or has this changed ?

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Gum Drop
Member

Posts: 1414
From:England
Registered: Jan 2001

posted 01-14-2001 04:37 PM     Click Here to See the Profile for Gum Drop   Click Here to Email Gum Drop     Edit/Delete Message   Reply w/Quote
Applying the full texture to the cube room will animate all the quaters-even individual ones.Just apply the quater you need.

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Made with orange and fine old cognac brandy!

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PacRaider
Junior Member

Posts: 11
From:Spain
Registered: Jan 2001

posted 01-14-2001 10:54 PM     Click Here to See the Profile for PacRaider   Click Here to Email PacRaider     Edit/Delete Message   Reply w/Quote
If you have the new textures you found this in the readme.txt:

HOW TO GET QUARTER TILES TO ANIMATE- Many of the extra textures on the Level Editor disc and many of the new texture maps use quarter squares in the animated texture sequences. To get the quarter textures to animate, create a small, unattached, one square cube room off in the corner of your project somewhere, then apply to it one full texture square (that's all four quarters!) from each of the animation sequences you intend to use. (Some of the maps contain more than one animation range.) Make sure you set your animation ranges!!

;-)

PacRaider
A Lara Croft Maniac http://www.kamepg.net

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Seth
Member

Posts: 967
From:Phoenix, Arizona
Registered: May 2000

posted 01-16-2001 05:18 AM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
NWPP

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"Seth, ruler of evil, shall again be free at the turn of the distant millenia. As he unleashes plagues and locusts, harvests fail under the broken sky. In light of this, the Sun god Horus, banished the Lord of Darkness, Seth."

IP: Logged

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