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Author Topic:   problems with some objects
Moejoe
Junior Member

Posts: 20
From:Bedford, N.S, Canada
Registered: Jan 2001

posted 01-13-2001 07:32 PM     Click Here to See the Profile for Moejoe   Click Here to Email Moejoe     Edit/Delete Message   Reply w/Quote
Well whenever i put out like a bike or bench when i preview it it all looks good but when i convert my file the motorviechle, bench, and some doors and items turn into flying "butts"! May i ask why. And dose anybody know how to fix this?

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-14-2001 01:32 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hi,

quote:
Originally posted by Moejoe:
Well whenever i put out like a bike or bench when i preview it it all looks good but when i convert my file the motorviechle, bench, and some doors and items turn into flying "butts"! May i ask why. And dose anybody know how to fix this?

Make sure that you are outputting your project to the same name as the WAD you used to make it with; otherwise, you'll get the objects-substituted-by-butts problem you describe...

So, for example, if your level is to be named 'whatever', and you'd like to use the 'coastal' WAD, you could copy all the coastal files and rename them to whatever; then you'd point the editor to the new whatever-wad; once you compile, all the whatever-files are used...

Best of luck,
Striffelbuur.


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Moejoe
Junior Member

Posts: 20
From:Bedford, N.S, Canada
Registered: Jan 2001

posted 01-16-2001 01:06 PM     Click Here to See the Profile for Moejoe   Click Here to Email Moejoe     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Striffelbuur:
Hi,

Make sure that you are outputting your project to the same name as the WAD you used to make it with; otherwise, you'll get the objects-substituted-by-butts problem you describe...

So, for example, if your level is to be named 'whatever', and you'd like to use the 'coastal' WAD, you could copy all the coastal files and rename them to whatever; then you'd point the editor to the new whatever-wad; once you compile, all the whatever-files are used...

Best of luck,
Striffelbuur.


Thanx!

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