Author
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Topic: mabey a stupid question
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scatydude Member Posts: 41 From:Derby, Derbyshire, England Registered: Jan 2001
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posted 01-15-2001 12:27 PM
i am in the midle of my level and i am tryin to make a room that has got a hole in the floor that goes to a trap, but i want the ground to be coverd up by a texture and i dont no how to do it. plz help any1thx scatydude IP: Logged |
Gum Drop Member Posts: 1414 From:England Registered: Jan 2001
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posted 01-15-2001 12:33 PM
That would be no collision,and if I remember correctly this needs to be applied to a triangle-might be wrong though.How about flooding the pit and texturing the water like the rest of the top rooms floor,it may wave but if the floor is dirt it could be like quicksand.It would give players an indication that something ain't quite right too-I for one HATE blind traps.No imagination! ------------------ Made with orange and fine old cognac brandy! IP: Logged |
Trocinth Member Posts: 122 From:Bronx, New York, USA Registered: Dec 2000
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posted 01-15-2001 06:47 PM
I think this should work (though I haven't tried it yet)... Select the pit by clicking on it in the overhead map of the room. Now click on TOGGLE OPACITY 2. The pit will be covered in red squares which can be textured, but the player will still fall through it. This is the technique that's used to create the surface of water rooms, with the only difference being the fact that the room below it isn't designated as a Water Room. You'll also want to make sure that DOUBLE SIDED is on when applying the textures (otherwise you won't see it from the room below.)I have to agree with the previously posted comment though-- blind traps are really irritating. You should somehow let the player know that they're about to do something dangerous. IP: Logged |
85 Member Posts: 192 From:Maryland USA Registered: Apr 2000
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posted 01-15-2001 06:49 PM
Take Gum Drop's advice; traps without any indication that they are there don't do well in levels. But anyway the info you're looking for is on page 38 of the Tomb Raider Level Editor Manual. Good luck!------------------ Rock on. 85 IP: Logged |
85 Member Posts: 192 From:Maryland USA Registered: Apr 2000
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posted 01-15-2001 06:50 PM
Darn you beat me 2 that 1 Trocinth!------------------ Rock on. 85 IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 01-16-2001 02:02 PM
Even easier is just making it a separate room and texturing the door.IP: Logged |
scatydude Member Posts: 41 From:Derby, Derbyshire, England Registered: Jan 2001
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posted 01-17-2001 11:36 AM
thx guys, now that you mention it, it would be better to give some indication, i'll try what u said gum drop, thxscattydude IP: Logged |