Author
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Topic: Motorcycle fall out
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Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 01-15-2001 06:50 PM
In my level, Lara is going to Africa and is currently getting onto the huge steamer to go there. First question: I have the motorcycle so it looks like it is suspended from a crane over the deck. When Lara presses a switch, I want it to be released from the crane and fall onto the deck. How? Another thing: I want to edit the baddie AI so they won't attack Lara in this level. I want to have crewmembers (who unfortunately will have to be baddies) walking around the ship, too. Also, I can't get the smoke emmitters to puff upward (out of the funnels) Please help. When I am finished, I will try to post to Levelworld. I hope you can help me with this very complex and unusual level.IP: Logged |
runningonair Member Posts: 129 From:London, UK Registered: Jan 2001
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posted 01-16-2001 04:49 AM
You can use the follow AI for the badies they will only attack if they are attacked first. there are no other option on that.for the other, The only thing I can think of is a flipmap. I haven't used them my self but I think that would be the only possibility. IP: Logged |
Reb@Eidos unregistered
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posted 01-16-2001 12:14 PM
You can enter the number 888 in the OBC menu to get the steam to emit sideways, but don't know if there is a number to get it to shoot upwards..you could experiment using different numbers or you could model 'funnels' with side vents![This message has been edited by Reb@Eidos (edited 01-16-2001).] IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 01-16-2001 01:32 PM
Thank you, it has just become a windy day on my boat, and the sideways smoke looks great! Thanks again.IP: Logged |