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  How to set up a thing to happen after killing a bad guy ?

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Author Topic:   How to set up a thing to happen after killing a bad guy ?
CuriousRom
Member

Posts: 217
From:Hérouville France
Registered: May 99

posted 02-14-2001 01:28 PM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote
Topic says it all... I tried triggering a door far from it, then put a zone of anti-triggers next to the door, in the arena you are fighting the bad guys, then the door opens when you've killed them. It didn't work. Anyone knows how to setup this ?

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Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 02-14-2001 05:48 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
The only thing I can think of is with a little help from a 'pick up'.
Place your baddy in the arena, place an object (small medi or something) on the same square as the baddy. Make the object a pick up by entering '64' in it's OCB.
Now make your entire arena floor a pick up trigger for the small medi. select your door and make the entire arena floor a trigger for the door.
Baddy dead..pick up...door open.

The only thing is you can't place the trigger for the baddy on the arena floor as well or you should make it on a square where the baddy can't drop dead.(you can't trigger the baddy 'under' the pick up triggers)
Place your baddy trigger outside the arena or work around it with a trigger triggerer.

hope this helps..
Pytr.

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CuriousRom
Member

Posts: 217
From:Hérouville France
Registered: May 99

posted 02-15-2001 02:32 AM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote
Well, I had figured a similar but not identical way to do this, by dropping a key object on it's square, so when he's dead you can leave the arena...

I'll try your idea as well

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