Eidos Interactive Forums
  Tomb Raider Level Editor
  Camer

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Camer
Almasy
Member

Posts: 450
From:Boca Raton, FL, USA
Registered: Dec 2000

posted 02-19-2001 02:54 PM     Click Here to See the Profile for Almasy     Edit/Delete Message   Reply w/Quote
alot of people ahve trouble with stopping the flyby sequence, others wanna make it longer...but I don't even know how to make a flyby sequence! hehe

can someone give me directions on how to make a camera go to a certain area?

------------------
"Keep Your Friends Close, And Your Enemies Closer"

IP: Logged

moose562
Member

Posts: 861
From:London, England
Registered: Dec 2000

posted 02-19-2001 03:07 PM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
I made one and it repeated twice for as long as i stood on that square...i put three fly by cameras in a row and triggered them to go off when i step on a square
i dunno how to instruct you. sorry..it is a visual thing
john (MOOSE562) www.geocities.com/trclothes

IP: Logged

Almasy
Member

Posts: 450
From:Boca Raton, FL, USA
Registered: Dec 2000

posted 02-19-2001 03:14 PM     Click Here to See the Profile for Almasy     Edit/Delete Message   Reply w/Quote
well then moose, that whole post was unnessesary.....

------------------
"Keep Your Friends Close, And Your Enemies Closer"

IP: Logged

Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 02-19-2001 03:35 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
Moose's posts often are, but so is this one cos I don't know either. I just wondered what a camer was!

Col.

------------------
www.tombraider-customlevels.fsnet.co.uk

IP: Logged

Almasy
Member

Posts: 450
From:Boca Raton, FL, USA
Registered: Dec 2000

posted 02-19-2001 03:42 PM     Click Here to See the Profile for Almasy     Edit/Delete Message   Reply w/Quote
camer = typo.....it sohuld
of been camera.....maybe that intices people to read my post and help me........perhaps.

i hope...

IP: Logged

Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 02-20-2001 04:21 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
Make sure you click one shot on the trigger

Col.

------------------
www.tombraider-customlevels.fsnet.co.uk

IP: Logged

torrok
Member

Posts: 114
From:Roebling, NJ, USA
Registered: Jan 2001

posted 02-20-2001 07:38 PM     Click Here to See the Profile for torrok   Click Here to Email torrok     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Almasy:
alot of people ahve trouble with stopping the flyby sequence, others wanna make it longer...but I don't even know how to make a flyby sequence! hehe

can someone give me directions on how to make a camera go to a certain area?



i have the flybys down to a science but its too complicated to explain on this forum. send me an email and i'll send you detailed instructions on how to do it

IP: Logged

torrok
Member

Posts: 114
From:Roebling, NJ, USA
Registered: Jan 2001

posted 02-21-2001 02:44 PM     Click Here to See the Profile for torrok   Click Here to Email torrok     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Almasy:
alot of people ahve trouble with stopping the flyby sequence, others wanna make it longer...but I don't even know how to make a flyby sequence! hehe

can someone give me directions on how to make a camera go to a certain area?


Instructions for setting up a flyby sequence

The flyby camera is easy to set up if you follow a few simple rules

1: the first camera must always be pointed at lara
2: in the first cameras ocb (press the letter o when the camera is selected) turn on code bits 6, 9 and 10, this lets the camera snap back to lara when the sequence is finished.
3: you only need one trigger to start the sequence.

Okay lets get started
Lets do a flyby with three cameras.

Place the first camera two squares from the trigger and point it at the trigger itself, its a good idea to place the camera toward the room where you want it to go, make sure that the camera is selected and press the letter o to bring up the cameras ocb, if this is the first flyby sequence in your level then leave the seq number at zero. the cameras are numbered starting at zero and going up by one for each camera in the sequence so for the first camera leave the num at zero set the speed at 2 leave the timer at zero roll at zero and fov at 80 make sure you press enter after inputing each number then press code bits ( the fifteen number buttons at the bottom of the ocb screen) 6, 9 and 10 this tells the camera to snap back to lara at the end of the sequence. Click okay to close the ocb.

Place camera two about four or five squares behind the first one and point it in the direction where you want it to go, select the camera and press the letter o to bring up the ocb for the second camera and change num to 1 and speed to 2, you do not have to change anything else for the second camera, press okay to close the ocb.

Place the third camera the same way you did number two, point it at its destination select it and call up the ocb again change num to 2 speed to 1 timer to 500, you are pressing enter after each number right. Now if you want the camera to activate a heavy trigger turn on code bits 14 and 8, bit 8 tells the camera to hold its position until the timer counts down bit 14 tells it to activate a heavy trigger. I assume you know how to set up a heavy trigger. Press okay to close the ocb

Finally select the first camera again then click on your trigger square and press the pink trigger button and your all set.

Remember you can have as many flyby cameras in the sequence as you want but for each camera you have to enter its number in the num field of that cameras ocb. 0, 1, 2, 3 etc.

Hope this helps

any problems email me at adtorrok@aol.com


IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c