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Author Topic:   BURNING FLOOR!
Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 02-24-2001 07:51 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
does anyone know how to get the burning floor to work in the library wad, this is ver very annoying cause i cant figure it out! PLEASE HELP ME!!!!!!

Nigel http://clik.to/tombraidernews
------------
AHHHHHHHHHH!

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Pytr
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Posts: 132
From:Netherlands
Registered: Dec 2000

posted 02-24-2001 07:30 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
Check your original Library project.
Lower the right parts of the floor, use 'control' while lowering to get broken surfaces. Apply 'no collision' to the triangles of the broken surfaces (c also manual) And don't put a number in the flipmap box !

Hope this helps,
Pytr.

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 02-25-2001 06:56 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
could you be more specific? thanks!

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jbc21
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Posts: 123
From:Eilat, Israel
Registered: Feb 2001

posted 02-25-2001 07:11 AM     Click Here to See the Profile for jbc21   Click Here to Email jbc21     Edit/Delete Message   Reply w/Quote
Hi...
Could you too be more specific? What do you want to do exactly? To create some tiles that will turn Lara into a human flame when she steps on them, or to make a burning pit, or what???

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 02-25-2001 07:40 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
ok in the library wad there is an object called the burning floor, it is wooden and has holes in it, when lara supposedly hits the trigger for it the wooden planks will ignite in flames now letting the part it was covering accessable, and when i try to get it to trigger it doesnt work, i asked tombraiderchronicles.com but they say it is very hard adn i have to wait like weeks so he can make a turtorial on it, im done w/ my level and i really need to fingure this out!

Also does anyone know what i have to do to have Lara NOT fall through the trapdoor in the library wad? i tried using a dummy trigger but i think i misplaced it. thanks!

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Pytr
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Posts: 132
From:Netherlands
Registered: Dec 2000

posted 02-26-2001 12:03 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
O.k. i'll try to be more specific, only I can't explain here which parts of the floor you have to lower etc. for that you'll have to look at the original library level if that's not to much trouble...if you set it up exactly as there it works fine.

First of all the burning floor is not the thing with the holes in it, that is a static (rock, debris or something) object made out of two parts.

Choose the 'burning floor' object from the object list and place it in the room.
Raise it a few clicks so you can see what you do. Lower parts of the floor so that the object perfectly fits (flat). Now make doors in the floor to the lower room (you can see whitch squares you'll have to select, also the half ones).
Use toggle opacity to close the floor otherwise you'll fall through the 'burning floor' . Texture the concerning squares with the gray color next to the black one in the color box.
Teture and light the room completely the way u want it and place a normal trigger for the 'burning floor' outside the room.
(are you still with me?)
Now 'flip' the room, texture the triangles in the floor with 'no colission' (they should be amber colored when face edit is off) if you're not sure about this it's very clearly explained in the manual.
Place the two objects (from debris, rock or whatever I don't know by heart)who together form the remainders of the burned floor and you're ready,set and done.
As I said before don't try to trigger the flipmap, it won't work.Just leave it as it is.
Well I couldn't be more specific than this, good luck,
if you want to u can see a burning floor at work: The Iron Horse: http://pytron.tripod.com/pytr/id4.html

regards
Pytr.

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 02-26-2001 01:11 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
yeah i figured most of that out already but thanks, but one problem i am having is the flipmap wont trigger, it really weird i have everything made and then i have the flip map made but after the floor burns...nothing...thanks

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Pytr
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Posts: 132
From:Netherlands
Registered: Dec 2000

posted 02-27-2001 08:17 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
sure you didn't place a trigger for the flipmap and the box next to the F reeds '0'?

Then I'm out of options,
Good luck,
Pytr.

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 02-28-2001 03:50 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
ok i see what i did wrong i didnt have a 0 for the flipmap thanks for all your help, and one last thing i have

i have a big room then a trapdoor on the floor and a pit leading down, next i have a slightly slanted tunnel comming off the pit, and when i go to use the trapdoor Lara falls though it, i set a dummy trigger but nothing happnes, how can i get the dummy trigger to work? thanks

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Pytr
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Posts: 132
From:Netherlands
Registered: Dec 2000

posted 03-06-2001 11:34 AM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
If you use the trapdoor with the chains on it from Library.wad then don't use any trigger, just place the door and that's it.

Pytr.

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