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Author Topic:   WADMerger 1.3
Michiel
Member

Posts: 216
From:14th floor
Registered: Jan 2001

posted 02-25-2001 11:59 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
I'm currently uploaded WADMerger 1.3 (including the VB5 runtime). I added a feature to export the textures of a moveable object. I also created a object page with new objects. If you have some new objects, export them (for static meshes) or save the texture (for moveables) and send then (in a ZIP file please) to mb_n@hotmail.com and I'll maybe place them. I now only have 1 object and 1 screenshot of a new object (I can't import it yet).

Michiel
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WADMerger page: http://trwad.8m.com

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marko
Junior Member

Posts: 14
From:Uzice,Serbia,Yugoslavia
Registered: Jan 2001

posted 02-26-2001 02:43 AM     Click Here to See the Profile for marko   Click Here to Email marko     Edit/Delete Message   Reply w/Quote
I am a big fun of Tomb Raider and Lara Croft and I want to have Wad Manager.But I can download them ( aI need to put some password and username ).Is there ant way to download you great program!!!

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seven125
Member

Posts: 133
From:Austria
Registered: Jan 2001

posted 02-26-2001 02:57 PM     Click Here to See the Profile for seven125     Edit/Delete Message   Reply w/Quote
You are absolutely the best. I love this tool (allthough i don't know with which programm i shall open the raw file). I'm already lokkinng forward to when wadmerger will be able to move enemies the motorbike and else. Go on working it will pay off.

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Michiel
Member

Posts: 216
From:14th floor
Registered: Jan 2001

posted 02-27-2001 12:55 PM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
I can already copy the moterbike (to ANGKOR.WAD), but there are a lot of bugs there, so I won't release it now.

Michiel

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Catlantean
Member

Posts: 808
From:Slavonski Brod, Croatia
Registered: Apr 2000

posted 02-27-2001 02:20 PM     Click Here to See the Profile for Catlantean   Click Here to Email Catlantean     Edit/Delete Message   Reply w/Quote
I can rip out the TR1 objects in *.3ds format...could you put them into the WADs? That would be so COOL!

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[IMG]http://catlantis.dreamwater.net/logo.gif [/IMG]

Catlantis Tomb Raider

[This message has been edited by Catlantean (edited 02-27-2001).]

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mirai
Member

Posts: 94
From:Tokyo, Japan
Registered: Nov 2000

posted 02-28-2001 06:23 AM     Click Here to See the Profile for mirai     Edit/Delete Message   Reply w/Quote
great tool!
excellent work!

ermm...but how do you get the textures on the objects after you copy the objects into a wad?
Although I tried it, I am missing a brain cell.

thanks in advance!

MIRAI

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Michiel
Member

Posts: 216
From:14th floor
Registered: Jan 2001

posted 03-03-2001 07:07 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
I will release WADMerger 1.4 next day. It will include a feature to export the moveable objects too.
And about the textures, the textures are copied with the objects at the same time (but not in 1.0).
I'm working on a tool to convert a TR4 level into a WAD, like JEEPCHAS.TR4 to JEEP.WAD or TRAIN.TR4 to TRAIN.WAD. This is a way of getting all the objects you need.

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