Eidos Interactive Forums
  Tomb Raider Level Editor
  a level jump?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   a level jump?
billy the kid
Member

Posts: 36
From:Cheshire. England
Registered: Feb 2001

posted 03-05-2001 02:51 PM     Click Here to See the Profile for billy the kid   Click Here to Email billy the kid     Edit/Delete Message   Reply w/Quote
Will somebody please tell me the secret of a level jump. I've been trying for weeks and I'm just getting nowhere. Please!!!! just describe the way it's done. Before you ask, yes I have read the manual, but it's not happening. (do I really sound this desperate???)...please, someone, explain...
Billy.

IP: Logged

torrok
Member

Posts: 114
From:Roebling, NJ, USA
Registered: Jan 2001

posted 03-06-2001 07:31 AM     Click Here to See the Profile for torrok   Click Here to Email torrok     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by billy the kid:
Will somebody please tell me the secret of a level jump. I've been trying for weeks and I'm just getting nowhere. Please!!!! just describe the way it's done. Before you ask, yes I have read the manual, but it's not happening. (do I really sound this desperate???)...please, someone, explain...
Billy.


you need to place the lara start possition nullmesh in the level your jumping to at the spot you want to jump to and type the number 1 in the ocb for the nullmesh then set a finish trigger in the level your jumping from and next to finish in the trigger window type the number of the level where you place the start possition nullmesh then in the timer box type the number 1 click okay and it should work. now when lara activates the finish trigger you set she will jump to the spot where you placed the nullmesh. NOTE.. make sure you press return on your keyboard after you enter the numbers and press the pink trigger button to set your finish trigger or it will not work. you do not need a trigger for the nullmesh

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c