Author
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Topic: TRwest: A problem (?)
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KingSpyder Member Posts: 59 From: Registered: Feb 2001
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posted 04-27-2001 10:31 PM
Okay, I've encountered my first problem using TRwest. I tried to add the cog-switch to the wad I've created (clean wad, not adding to another one). In the editor it worked fine, but in game the level crashed when Lara tried to use it. This wad has objects from many of the wads and tr4 files and I used Catacomb.was as the base (just to avoid the door that is required with using library.was). Has anyone else had a problem with this switch and know how I can fix it?
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Elpasodude Member Posts: 1090 From: *~*~MARS*~*~ Registered: Apr 2001
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posted 04-28-2001 09:29 AM
That's odd, try doing it again, and be sure that U have all of the appropriate meshes!IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 04-28-2001 04:29 PM
or probably you have imported too many objects.... tell you this: my wad, done from city didn't work.... done from tut1 it works well.... the differences are very little, but with tut1 it works.... and there, there are two or three less objects. My first wad crashed when I walked on a triggered square for the SAS..... so it probably depends on the animations the game loads. Try to rebuild it from the beginning prooving it each object you add: try to put less animating objects, for esample, even if they does not move, but they are still.------------------ | |--->> psiko <<---| | IP: Logged |