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Author Topic:   TRwest: A problem (?)
KingSpyder
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Posts: 59
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Registered: Feb 2001

posted 04-27-2001 10:31 PM     Click Here to See the Profile for KingSpyder   Click Here to Email KingSpyder     Edit/Delete Message   Reply w/Quote
Okay, I've encountered my first problem using TRwest. I tried to add the cog-switch to the wad I've created (clean wad, not adding to another one). In the editor it worked fine, but in game the level crashed when Lara tried to use it. This wad has objects from many of the wads and tr4 files and I used Catacomb.was as the base (just to avoid the door that is required with using library.was). Has anyone else had a problem with this switch and know how I can fix it?

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Elpasodude
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Posts: 1090
From: *~*~MARS*~*~
Registered: Apr 2001

posted 04-28-2001 09:29 AM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
That's odd, try doing it again, and be sure that U have all of the appropriate meshes!

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 04-28-2001 04:29 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
or probably you have imported too many objects.... tell you this: my wad, done from city didn't work.... done from tut1 it works well.... the differences are very little, but with tut1 it works.... and there, there are two or three less objects. My first wad crashed when I walked on a triggered square for the SAS..... so it probably depends on the animations the game loads. Try to rebuild it from the beginning prooving it each object you add: try to put less animating objects, for esample, even if they does not move, but they are still.

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