posted 04-28-2001 02:44 PM
Alright, I remember this took me two days to figure out way back in December. This is how you do it:To create water, stack two rooms (one for the ledge room and one for the pool room).
In the water room press the 'W' button and set the value to '2', this means when Lara hits the water she will go into her swimming animation.
In the ledge room highlight the pit to the poolroom and press the 'Toggle Opacity 2' button located near the editor window buttons. The pit squares should now be red. Press the face edit button. Now turn on the Transparent and Double Sided buttons. This means when Lara is underneath the water she will be able to see through to the room above (ledge room).
Find the eight water textures in the texture panel and apply them randomly to the toggled area. Press the Animation Ranges button and highlight the water textures you used - then press 'OK' .Now your water should move up and down in game.
For a finishing touch set the light ambience in the pool room to Red - 40 Green - 40 blue - 80, this will give your pool a nice clean blue look. In the ledge room press the 'R' button and set the reflective value ('3' is the best).
Oh and the STACKING ROOMS thing:
Make sure that the floor and ceiling squares are flat. Use flatten floor or flatten ceiling. Rotate the room and look for any squares that may be too high or too low.
The lower room should have the same ceiling height as the higher room's floor height. In the plan view, use the Room + and - buttons to raise or lower the entire room.
At the bottom of the main window, click the 2D map button. Align the high room over the lower room.
In the plan view, right click and select the entire floor of the higher room (not the gray walls). Click the black door button. You should now see a black door.
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la