Eidos Interactive Forums
  Tomb Raider Level Editor
  Antitrigger problem

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Antitrigger problem
tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 07-18-2001 12:05 PM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
How to I anti-trigger something from a keyhole?

IP: Logged

aktrekker
Member

Posts: 222
From:WA, USA
Registered: Apr 2001

posted 07-18-2001 05:34 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I haven't done it, but it would seem fairly straightforward.
Put a key trigger on the block with the lock.
On the same block, put the antitrigger for the object. Maybe it takes a heavy antitrigger?

IP: Logged

tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 07-19-2001 04:06 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
But it says u cant overlap special triggers?! Perhaps i can't be done. Thanks for replying.

IP: Logged

seven125
Member

Posts: 133
From:Austria
Registered: Jan 2001

posted 07-19-2001 05:42 AM     Click Here to See the Profile for seven125     Edit/Delete Message   Reply w/Quote
Try it with trigger-triggerer. The key hole activetes the trigger triggerer and when Lara runs over it then she activates it. Or if you have a camera sequence use a camery to do an anti trigger(heavy of course) Or let the key activeate a baddy with activetes a heavy antitrigger. If you don't want Lara to see the enemy just make a one or two block room far away from the rest of the level. Hope i could help you!

IP: Logged

tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 07-19-2001 05:55 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
Thnx.

IP: Logged

Emma P
Moderator

Posts: 405
From:Suffolk, England
Registered: Apr 2001

posted 07-19-2001 08:06 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
I overcame this problem by activating a fly by camera sequence. So when she uses the puzlle/key it activates the camera and then the camera activates the anti-trigger. I used this to put out 5 flame emitters.

IP: Logged

psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 07-19-2001 11:02 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
Solution: build the key and the trigger for it as you know, this means in the square where you put the key hole.

Then build a NOT connected one square room in the level. Not connected means that lara could NOT reach there.

Put in this room a rolling ball some click high. Put the rolling ball trigger down the key hole. Put the HEAVYANTITRIGGER for the object you want to antitrigger in the square down the rolling ball.

It works but only one time, cause you cannot uplift the rolling ball.

------------------
| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

LAST UPDATE on june 18th.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c