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Author Topic:   The Introduction of Time
Alexis Rombaut
Member

Posts: 143
From:Belgium
Registered: Jul 2001

posted 07-19-2001 05:56 AM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
A real disadvantage of Tomb Raider is that the aspect of time is not or little used.

There is no trigger to make something happen at a given point in time.

I have found a sneaky way to insert time.


In one of my levels (a top secret laboratory) I wanted an auto-destruct sequence. When it activates Lara only has 5 mintues to escape. After 5 minutes the building turns into ruins, if Lara is still inside, she will die.

To trigger the destruction I have used:

* A totally seperate room (Lara never has to see this room) in which there is a slope. On top of the slope I have placed a rolling ball. Some clicks below on the slope there is a flat part on which I placed raising block_1. At remaining side of the slope after the block, each tile has a heavy trigger (not all on one tile because the editor refuses to stack heavy triggers) to activate the various effects - sounds, flip rooms... - for the destruction of the lab.

* In the command center of the lab is a timed switch-trigger (timer=360), stacked with the trigger for the rolling ball and the raising block_1. Together with sound effects for the auto-destruct count-down (I used samples from Star Trek).

* If Lara activates the switch, the ball start rolling but is stopped by the raised block. After 5 minutes the switch drops, the block lowers and the ball rolls further, activating the heavy triggers and so the destruction and the death Lara (death tiles in the flipped rooms) if she is still inside.

[This message has been edited by Alexis Rombaut (edited 07-19-2001).]

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wujaszek
Member

Posts: 63
From:your neighborhood
Registered: Jun 2001

posted 07-19-2001 06:12 AM     Click Here to See the Profile for wujaszek     Edit/Delete Message   Reply w/Quote
Excellent idea!
Congratulations, Alexis.

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Ekim642
Member

Posts: 440
From:CT, USA :-) Mooooooooootown! Cows overpopulate people
Registered: Apr 2001

posted 07-19-2001 07:43 AM     Click Here to See the Profile for Ekim642   Click Here to Email Ekim642     Edit/Delete Message   Reply w/Quote
Amazing! Can't wait!

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Alexis Rombaut
Member

Posts: 143
From:Belgium
Registered: Jul 2001

posted 07-19-2001 07:54 AM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
READ THE NEW TOPIC

"Introduction of Time (debugged) "

There was sometimes a bug that I have solved, as I explain in the new topic

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