Author
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Topic: STRIPIX 3.4 REV 1 IS ANNOYING!!!!!!!!!!!!!!
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Seth Member Posts: 967 From:Phoenix, Arizona Registered: May 2000
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posted 07-23-2001 05:58 PM
Okay, so, I created a new object, I want to put it into my game, so I import the .DXF with Stripix 3.4 Rev 1, and I always get the same error message:"Access violation at address 00450253 in module 'STRIPIX3.EXE'. Read of address 021A000" Can someone help? IP: Logged |
tommy tomb raider Member Posts: 330 From:Kalamazoo, Mi. U.S.A Registered: Apr 2001
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posted 07-23-2001 06:52 PM
perhaps, The only time I had this problem was when working on my Von Croy of Borg project.something I added to his head was "crashing" into his torso. when I deleted the 'feeder tube', the error whent 'bye-bye' too. I'm guessing you may have a similar problem.Hope this helps. ------------------
IF YOU NEVER GROW UP, YOU'LL NEVER GROW OLD [This message has been edited by tommy tomb raider (edited 07-23-2001).] IP: Logged |
Bart! Member Posts: 99 From:The Netherlands Registered: May 2001
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posted 07-24-2001 02:56 AM
Doesn't almost EVERY program has strange crashes sometimes? Turbo put very much time in STRpix, and when you just experiment like Tomby tomb raider did, most of the the time you can work around the error.Maybe Turbo Pascal's friend called Spider907 will continue Strpix3 after all... IP: Logged |
Chipmunky Member Posts: 80 From:West Midlands Registered: Apr 2001
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posted 07-24-2001 11:42 AM
Is there a guide on using Strpix 3 anywhere, I tried to edit my custom wad (based on tut1) so that lara wore camo trousers and combat boots but when I load the object file back into the editor the program crashes and i dont know why cus I only retexured her legs and nothing else IP: Logged |
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000
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posted 07-24-2001 02:30 PM
As i said in the readme file and as i said hundred times in this forum,DO NOT USE STRPIX3 WITH CUSTOM WADS BUILT WITH TRWEST, TR2WAD, WADMERGE ETC. Those custom WADs lack from dumys bytes found in all originals WADs from CD. Edit your object into originals WAds, then when you are done, export your object using trwest. tp.
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Seth Member Posts: 967 From:Phoenix, Arizona Registered: May 2000
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posted 07-24-2001 03:39 PM
Uhh....... Turbo, I tried what you said, still the same thing.IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 07-24-2001 03:54 PM
STRpix is simply the best program done for the TRLE.turbo, I am using it with the CD cracked wads and it is still working, until now..... I HOPE, as I building something very special and I don't want to lose it.... AAAAAAHHHHHH ------------------ | |--->> psiko <<---| | DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip LAST UPDATE on june 18th. IP: Logged |
DKSM Member Posts: 819 From:Somewhere in a land, far, far away Registered: Jul 2001
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posted 07-24-2001 03:59 PM
Hmmm.....I liked it, still like it, and in the future, I think i will like it but i can't tell the future so I don't know. ------------------ Out with the old, in with the new Bye dakulesportman, hi DKSM...we love you!! :) IP: Logged |
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000
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posted 07-25-2001 07:42 AM
[QUOTE]Originally posted by Seth: [B]Okay, so, I created a new object, I want to put it into my game, so I import the .DXF with Stripix 3.4 Rev 1, and I always get the same error message:"Access violation at address 00450253 in module 'STRIPIX3.EXE'. Read of address 021A000" Well, did you read the readme file? you can't import ANY DXF model that you want, there are some limits for the objects imported to wads, you can't draw complex objects, models over 250 vertex will make TRLE crash, and models over 900 polygons will make strpix3 crash. i guess that your custom "cool" object is too complex, i found that severals people try to draw a whole airplain, tanks, detailed characters, etc. Please, check your model limits. For psiko. ========== I made a tiny updated to strpix (ver 3.5 Rev 1), that make the imported object get affected for external lights, it is not full tested but seems that work ok. Download it from my web site.
best regards, Turbo Pascal. IP: Logged |