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Author Topic:   STRIPIX 3.4 REV 1 IS ANNOYING!!!!!!!!!!!!!!
Seth
Member

Posts: 967
From:Phoenix, Arizona
Registered: May 2000

posted 07-23-2001 05:58 PM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
Okay, so, I created a new object, I want to put it into my game, so I import the .DXF with Stripix 3.4 Rev 1, and I always get the same error message:

"Access violation at address 00450253 in module 'STRIPIX3.EXE'. Read of address 021A000"

Can someone help?

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tommy tomb raider
Member

Posts: 330
From:Kalamazoo, Mi. U.S.A
Registered: Apr 2001

posted 07-23-2001 06:52 PM     Click Here to See the Profile for tommy tomb raider   Click Here to Email tommy tomb raider     Edit/Delete Message   Reply w/Quote
perhaps,
The only time I had this problem was when working on my Von Croy of Borg project.something I added to his head was "crashing" into his torso. when I deleted the 'feeder tube', the error whent 'bye-bye' too.
I'm guessing you may have a similar problem.

Hope this helps.

------------------


IF YOU NEVER GROW UP, YOU'LL NEVER GROW OLD

[This message has been edited by tommy tomb raider (edited 07-23-2001).]

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Bart!
Member

Posts: 99
From:The Netherlands
Registered: May 2001

posted 07-24-2001 02:56 AM     Click Here to See the Profile for Bart!     Edit/Delete Message   Reply w/Quote
Doesn't almost EVERY program has strange crashes sometimes?
Turbo put very much time in STRpix, and when you just experiment like Tomby tomb raider did, most of the the time you can work around the error.

Maybe Turbo Pascal's friend called Spider907 will continue Strpix3 after all...

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Chipmunky
Member

Posts: 80
From:West Midlands
Registered: Apr 2001

posted 07-24-2001 11:42 AM     Click Here to See the Profile for Chipmunky   Click Here to Email Chipmunky     Edit/Delete Message   Reply w/Quote
Is there a guide on using Strpix 3 anywhere, I tried to edit my custom wad (based on tut1) so that lara wore camo trousers and combat boots but when I load the object file back into the editor the program crashes and i dont know why cus I only retexured her legs and nothing else

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Turbo Pascal
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Posts: 67
From:
Registered: Dec 2000

posted 07-24-2001 02:30 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

As i said in the readme file and as i said hundred times in this forum,

DO NOT USE STRPIX3 WITH CUSTOM WADS BUILT WITH TRWEST, TR2WAD, WADMERGE ETC.

Those custom WADs lack from dumys bytes found in all originals WADs from CD.

Edit your object into originals WAds, then when you are done, export your object using trwest.


tp.

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Seth
Member

Posts: 967
From:Phoenix, Arizona
Registered: May 2000

posted 07-24-2001 03:39 PM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
Uhh....... Turbo, I tried what you said, still the same thing.

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 07-24-2001 03:54 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
STRpix is simply the best program done for the TRLE.

turbo, I am using it with the CD cracked wads and it is still working, until now..... I HOPE, as I building something very special and I don't want to lose it.... AAAAAAHHHHHH

------------------
| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

LAST UPDATE on june 18th.

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DKSM
Member

Posts: 819
From:Somewhere in a land, far, far away
Registered: Jul 2001

posted 07-24-2001 03:59 PM     Click Here to See the Profile for DKSM   Click Here to Email DKSM     Edit/Delete Message   Reply w/Quote
Hmmm.....I liked it, still like it, and in the future, I think i will like it but i can't tell the future so I don't know.

------------------
Out with the old, in with the new
Bye dakulesportman, hi DKSM...we love you!! :)

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Turbo Pascal
Member

Posts: 67
From:
Registered: Dec 2000

posted 07-25-2001 07:42 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
[QUOTE]Originally posted by Seth:
[B]Okay, so, I created a new object, I want to put it into my game, so I import the .DXF with Stripix 3.4 Rev 1, and I always get the same error message:

"Access violation at address 00450253 in module 'STRIPIX3.EXE'. Read of address 021A000"

Well, did you read the readme file?

you can't import ANY DXF model that you want,
there are some limits for the objects imported to wads, you can't draw complex
objects, models over 250 vertex will make TRLE crash, and models over 900 polygons will
make strpix3 crash.

i guess that your custom "cool" object is too complex, i found that severals people try to draw a whole airplain, tanks, detailed characters, etc.

Please, check your model limits.


For psiko.
==========
I made a tiny updated to strpix (ver 3.5 Rev 1), that make the imported object get affected for external lights, it is not full tested but seems that work ok. Download it from my web site.

best regards,

Turbo Pascal.

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