Author
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Topic: is it possible to do what i am about to say
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JolieCroftTR Member Posts: 77 From:New York Registered: Feb 2001
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posted 07-25-2001 08:27 AM
is it possible to trigger the end of the level by the death of Lara( Sophia Leigh in this case) because i am making a level in which Sophia is robbing Lara's mansion and at the end i want to have a trap in which she is killed and that is where i want the level to end. can anyone help?IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 08:54 AM
not that i know of.....but i know there must be a way------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001
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posted 07-25-2001 09:13 AM
No, I don't think there is. Triggers can only be placed at certain places, they can't (unfortunately) be attached to characters.------------------ Visit my site: http://www.tombraiderconnection.8k.com UNDER CONSTRUCTION Or Email me james.mcc@btinternet.com IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 09:21 AM
since this discussion is about finish triggers, does anyone know how do you make lara jump back and forth from levels and still keep the same objects she have???------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001
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posted 07-25-2001 09:25 AM
Ye its in the manual.------------------ Visit my site: http://www.tombraiderconnection.8k.com UNDER CONSTRUCTION Or Email me james.mcc@btinternet.com IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 09:29 AM
well, on page 73-74, is talks about level jumping, but it says inventory items will disappear! where do i find how to make them stay there through levels??------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 07-25-2001 09:29 AM
To answer your question,jliboy, yes i do. Open the little trigger bar and do the following. Trigger:Finish In the bar next to it put the level number in there (like say from a level to tut1 you would put 1)IP: Logged |
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 07-25-2001 09:31 AM
if you do this you will keep inventory items.IP: Logged |
Chipmunky Member Posts: 80 From:West Midlands Registered: Apr 2001
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posted 07-25-2001 09:32 AM
JOLIECROFT: I dont think it is not possible to end the level by killing Lara (or Sophia) as there is no trigger available for ending the level on death, although I have an idea how you could end your level with a similar ending to what you want to do. Instead of the character actually dying, why not get the character into the trap and make it appear that the character faces certain death by using a cutscene or flyby camera sequence showing the character getting trapped then ending just before the character would get killed (timing essential) this would end the level on a cliffhanger (loads of suspense and intigue) and it also leaves it open for a sequel/follow up level. Hope this is of some help and you can understand my ramblings [This message has been edited by Chipmunky (edited 07-25-2001).] IP: Logged |
Toko Member Posts: 133 From:Colwyn Bay Uk Registered: Apr 2001
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posted 07-25-2001 09:32 AM
try having the same objects in each wad.IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 09:33 AM
now, on the manual on page 73, it says somethinga bout the "lara start pos" object, what does that do? and if i do the finish triggers, do i need to place the first level first, and the second level second and etc.?------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001
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posted 07-25-2001 09:33 AM
It says in the manual that sometimes inventory items dissapear, so they might not all the time.------------------ Visit my site: http://www.tombraiderconnection.8k.com UNDER CONSTRUCTION Or Email me james.mcc@btinternet.com IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 09:37 AM
well, SOMETIMES is not that really reassuring------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001
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posted 07-25-2001 09:42 AM
No, I guess not. You might as well try it though.------------------ Visit my site: http://www.tombraiderconnection.8k.com UNDER CONSTRUCTION Or Email me james.mcc@btinternet.com IP: Logged |
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 07-25-2001 09:42 AM
Here's another example, in my level it goes from city to new city. The FINISH trigger will have the number 11 in it cause newcity is the 11th level.IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 10:00 AM
alright, so if i jumped to a level 3, if i wanna get backto 1, i will just make a trigger for 1 right?------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 07-25-2001 10:21 AM
The FINISH trigger would say 1, yes.IP: Logged |
inchdix Member Posts: 809 From:hornchurch, essex. england. Registered: Dec 1999
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posted 07-25-2001 10:34 AM
The order of levels can be changed in script. Just move the the text blocks about in the script.txt file (buy cutting and pasting) then running the script script.txt command in dos (full instructions are in the manual. You can also duplicate text blocks etc. so that you can create multiple levels using the same wad, you will obviously have to change the name of the copies tho and duplicate the relevant files ind the graphics wads folder. To the original question tho..... if you were , say, gonna kill her on spikes...... setting a heavy trigger for finish on the same square as the spikes will end the level as soon as the spikes are activated.....
------------------ I WAS PRESSING THE DARN WALK BUTTON !! IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 10:35 AM
and by doing this, i can keep the current objects?------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
JolieCroftTR Member Posts: 77 From:New York Registered: Feb 2001
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posted 07-25-2001 10:37 AM
i wanted to use those blades in the tomb of seth wad, would that do the same thing as the spikes if i put it on heavy trigger??IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 10:44 AM
good, just one thing: DOES SHE KEEP HER INVENTORY ITEMS WHEN SHE CROSSES TO ANOTHER LEVEL?------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 07-25-2001 10:44 AM
jliboy, if your talking to me, yes, but the objects have to be in both wads.IP: Logged |
inchdix Member Posts: 809 From:hornchurch, essex. england. Registered: Dec 1999
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posted 07-25-2001 10:51 AM
yes.....Jliboy64. and yes......JoliecroftTR, however bear in mind that if you activate the trap b4 lara gets to it then the level will end as soon as the trap starts. so in this case you would have to set all the triggers on the same square. so you would just set normal triggers for both the blade and finish....... other than that... you could set the trigger for the blades a square or so before and then set a heavy trigger for a rolling ball in an unconnected room which in turn will activate a heavy trigger for finish...... ------------------ I WAS PRESSING THE DARN WALK BUTTON !! IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-25-2001 10:54 AM
ah, ok nut, i get it, thanx!------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 07-25-2001 11:04 AM
No problem! i myself found it by mistake. i did finish trigger instead of flip effect and i put the 4 in like the manul says (thats if you want to just finish the level). i was wondering why i kept ending up in the costal ruins level until i found out what i really did. It was a great embarrasing moment.IP: Logged |
crazymatt2001 Junior Member Posts: 5 From:England Registered: Jul 2001
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posted 07-25-2001 01:48 PM
Maybe that is what the Bodybag trigger is for? You place it on the same square as an enemy, then place a Finish trigger and when he dies it finishes level? Worth a try?
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Brad Casali Member Posts: 465 From:Sandusky, Ohio, USA Registered: Jun 2001
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posted 07-25-2001 02:02 PM
CrazyMatt2001, you're right! I tried this and there is a number next to the trigger for bodybag. You need to put a trigger for the bodybag. under the bodybag you put the finish trigger. the enemy goes on top. but you have to make sure that you don't let lara get near the enemy. Cause she'll trigger the finish trigger if she steps on it. i think that it worked cause when the emeny went down the level ended. There's your answer to whomever started this post!------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged |