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Author Topic:   Transparency bars plus...
johnwoll2
Junior Member

Posts: 3
From:Grimsby, NE Lincs, UK
Registered: Jul 2001

posted 08-04-2001 12:13 AM     Click Here to See the Profile for johnwoll2   Click Here to Email johnwoll2     Edit/Delete Message   Reply w/Quote
I'm having trouble with a room I'm designing. I want a cell door effect to be done. I've tried using toggle opacicity and double sided. If I use transparency it just all goes clear. Can anyone help, I just want it to be light in the places it is black.
Also, I have a heavy trigger set to trigger when a bad SAS guy walks over it but it doesn't work. I set a heavy trigger for the first torch, and for the second one I just set it as a trigger. Is there anything I'm doing wrong.

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piega
Member

Posts: 151
From:Netherlands
Registered: Dec 2000

posted 08-04-2001 12:55 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Hi, for transparency between doors you must use a texture with bars or fences. You cant just place a texture with the transparency button on. It is transparent in the editor but not in game. If you use a texture with bars you dont have to use the transparent button on. And you dont have to use the double sided button because you must also do toggle opisaty on the other side or Lara can walk trough it from that side.

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gangstaplay
Member

Posts: 44
From:Isle of Wight, UK
Registered: Jan 2001

posted 08-04-2001 06:55 AM     Click Here to See the Profile for gangstaplay   Click Here to Email gangstaplay     Edit/Delete Message   Reply w/Quote
You must select each door on either side and click 'Toggle Opacity'. Then you should apply a bars/grate texture on either side. Use 'Transparent' only if you want to get see-through bars!!! Also you do not need 'Double Sided' - just texture both sides individually.

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