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Author Topic:   Editor Mystery?
pwhirl
Member

Posts: 1067
From:Mission, BC, Canada
Registered: Dec 2000

posted 08-08-2001 02:42 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
It seems to me that the editor has a few mysteries. Therefore I've been thinking, we know you need some animation studio for FMV's becuase they are in bik format. Now what about cutscenes, they are TR4 format, and in the editors object list is Actorspeech head objects. That leads me to believe that the editor can create cut scenes. If so this may be Sage's huge secret. Well anyone got any ideas, or have I totally lost it.

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Tension
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Posts: 262
From:West sussex, England
Registered: Jul 2001

posted 08-08-2001 03:44 AM     Click Here to See the Profile for Tension     Edit/Delete Message   Reply w/Quote
proofs in the testing, get a cut scene from tr4 and mess bout?

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pwhirl
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Posts: 1067
From:Mission, BC, Canada
Registered: Dec 2000

posted 08-08-2001 03:54 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
I've been testing and so far the game just crashes when I trigger a cutscene that's not there. But so far nothing, but I won't give up.

------------------
Top 5 Favorite sayings:
-Never give-up! unless the situation is hopeless:)
-The only thing certain in life is uncertainty!
-You get what you pay for.
-Nothing is impossible, it's just not likely to happen.
-If it doesn't kill you, it can only make you stronger.

TR Archives, My own level archive with 300+ levels and total TR + LE coverage (well very soon anyways).

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Brad Casali
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Posts: 608
From:Sandusky, Ohio, USA
Registered: Jun 2001

posted 08-08-2001 06:03 AM     Click Here to See the Profile for Brad Casali   Click Here to Email Brad Casali     Edit/Delete Message   Reply w/Quote
Well, I do believe that they use the editor for the cuts and they use a program called AnimEdit that animates Lara and other objects. You also need the cutscene.pak or something that is in the TR4 game in the data, and those wierd cut scenes numbers have something to do with it too.

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Brad Casali
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From:Sandusky, Ohio, USA
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posted 08-08-2001 06:09 AM     Click Here to See the Profile for Brad Casali   Click Here to Email Brad Casali     Edit/Delete Message   Reply w/Quote
What about Lara's voices? How is that done?

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http://www.geocities.com/hicho15/Lpage.html

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Driber_IF
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Posts: 1970
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 08-08-2001 07:05 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
well duh.... audio tracks ofcourse
haven't you listen to 103.wav before?

btw: does anyone have an idea why core even included 103.wav with the LE?

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The Sage Of Time
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Posts: 593
From:West Virginia
Registered: May 2000

posted 08-08-2001 10:03 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Hmmm.. Well i'm not going to tell ya what my big surprise is..
But i will give ya a tiny little hint...
"It does more then one thing.. And is the TRLE dream"

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http://members.tripod.com/tr_central/

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gangstaplay
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Posts: 44
From:Isle of Wight, UK
Registered: Jan 2001

posted 08-08-2001 11:13 AM     Click Here to See the Profile for gangstaplay   Click Here to Email gangstaplay     Edit/Delete Message   Reply w/Quote
When will we know, Sage?

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pwhirl
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Posts: 1067
From:Mission, BC, Canada
Registered: Dec 2000

posted 08-08-2001 12:48 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
Yes the cutseq.pak is needed, animedit isn't needed I don't believe because we already have the animations like actorspeech heads, and as for 103.wav, I'm kinda curious my self. Perhaps we have stumbled upon something we have never imagined.

------------------
Top 5 Favorite sayings:
-Never give-up! unless the situation is hopeless
-The only thing certain in life is uncertainty!
-You get what you pay for.
-Nothing is impossible, it's just not likely to happen.
-If it doesn't kill you, it can only make you stronger.

TR Archives, My own level archive with 300+ levels and total TR + LE coverage (well very soon anyways).

[This message has been edited by pwhirl (edited 01-03-2002).]

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The Sage Of Time
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Posts: 593
From:West Virginia
Registered: May 2000

posted 08-08-2001 03:44 PM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
pwhirl perhaps you should just cool it and wait?
I'm not telling you or anyone what this is because i'll get too many mails requesting beta release's..
And there is no way this thing is gonna get out!
Only 2 people know besides me.. Seth and Ekim.
If you don't believe i'm telling the truth ask them! They'll back me up!

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http://members.tripod.com/tr_central/

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jeffrey van oort
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Posts: 829
From:Monkey Island
Registered: Jun 2001

posted 08-09-2001 03:32 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
you need the cutscene pak. indeed but you also require animedit for it.
This program makes sure the the animations walk in together.
that they will fit.
Now i've created a cutscene with my program (yes i used the actor speach heads only i chanched a couple of things) I can use it in the game but i can't figure out how you can putt this in the script i can use it if i use the cutscene as a normal level but i need help here.
anyway I still need audio. but i know the person for that.

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Ain't never learned!!!

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Emma P
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From:Suffolk, England
Registered: Apr 2001

posted 08-09-2001 07:35 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
I would imagine that the cut scene would be similar to a level, but if it triggered it as a level how would you put a cut scene in the middle of the level and make sure that Lara was in the exact same position as she was when the cut scene started? Do you get what I mean? But if we were not able to make cut scenes then why would they provide us with the animation for speech?

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jeffrey van oort
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From:Monkey Island
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posted 08-09-2001 09:09 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
precisly

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Ain't never learned!!!

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Wee Bald Man
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Posts: 535
From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories
Registered: May 2001

posted 08-09-2001 09:24 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
> I would imagine that the cut scene would be similar to a level, but if it triggered it as a level how would you put a cut scene in the middle of the level and make sure that Lara was in the exact same position as she was when the cut scene started?

Cut-scenes are not usually stored as separate files (like levels). They are created by supplying the characters (actors) in the game with a stream of co-ordinates (and their duration) for the position of each limb. For example, one stream of co-ordinates might control the right elbow of Lara and another the angle of her head. Theories from other users on this forum suggest that the files used to trigger the cut-scenes and supply the co-ordinates include: cutseq.pak; script.txt; and tomb4.exe.

Lara is in the same position as when you started the cut-scene because while the cut-scene is running, you lose control of her in the same way that you do if you give a flyby camera a code-bit setting of 10 (see page 96 ‘Camera Settings’ of the UK TRLE manual).

> But if we were not able to make cut scenes then why would they provide us with the animation for speech?

The actor speech heads are included because they contain heads that are required to play the game as well as other heads that haven’t been utilised. It’s easier to leave all of the heads in than to strip out the ones that aren’t required.

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Wee Bald Man
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From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories
Registered: May 2001

posted 08-09-2001 10:14 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
seven125 has found that if you "open a cut.tr2 with trviewer you can watch the animations. Or put the LARA object from a tr2 level in an animating slot. Then you will see the cutscene."

If this is the case, does anyone know where the equivalent cut.tr2 files for subsequent TRs have been hidden?

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psiko
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Posts: 798
From:unconsciousness
Registered: Mar 2001

posted 08-09-2001 06:33 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I havent read all the other posts, I stopped only when sage said: it will be the trle dream.

Ok, I'll tell you my dream, if it is not this, it is a silly thing.

I'd like to create and modificate with the right collision, animations for my personal enemies, with an AI which I can create from the beginning and set it as I want. So I could create really new enemies NOT ONLY REMESHED. In this way I could even edit and create animations for puzzles and animatings, like setting rotational axis or skeletonal animation for everithing.

And about the AI I will teach enemies for example to be freezed by an ice gun, or something strange like this.

So, if your dream is NOT giving us FMV, then I'd like to have a program to edit and create animations and AI.

Well, I have a SECOND DREAM: I would like the TRLE wouln'd have all the limits for the number of polygons (well I need only a little bit higher, for example 500 instead of 255) and no limit for textures set.

Is it enough? so, if you give less than this, you give nothing. Well I hope really to receive all those gifts, or at least some of them

And for this I am happy to wait....
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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

[This message has been edited by psiko (edited 08-09-2001).]

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jeffrey van oort
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From:Monkey Island
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posted 08-10-2001 04:11 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
I think he is going to give us a sophia that's working correctly.

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Ain't never learned!!!

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Wee Bald Man
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Posts: 535
From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories
Registered: May 2001

posted 08-10-2001 04:40 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Hi psiko,

I'm not sure whether your comment about with-holding information is intended for 'The Sage of Time' or me? I'm currently studying the triggering of cutscenes and FMVs but I've got nothing to hide.

To everybody on this forum: isn't that what a forum is for - a place to discuss topics of public concern, a place to SHARE information?

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psiko
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Posts: 798
From:unconsciousness
Registered: Mar 2001

posted 08-10-2001 09:22 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I never told anything about people's intentions

as sage has got something to not reveal too us for the moment, I only said my dream for what I expect from this surprise.... maybe you did confuse me with pwhirl....

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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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Wee Bald Man
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Posts: 535
From:Simple Mud Hut (Near Twisted Gnarltree), The Swamp, Dagobah, Distant Sluis Sector of the Outer Rim Territories
Registered: May 2001

posted 08-10-2001 11:25 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Hi psiko,

No offence taken or meant

This thread is just getting a bit confusing

My dream would be a forum which didn't have any confusion!

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Turbo Pascal
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Posts: 123
From:
Registered: Dec 2000

posted 08-10-2001 11:38 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by psiko:

I'd like to create and modificate with the right collision, animations for my personal enemies, with an AI which I can create from the beginning and set it as I want. So I could create really new enemies NOT ONLY REMESHED. In this way I could even edit and create animations for puzzles and animatings, like setting rotational axis or skeletonal animation for everithing.


hey Psiko,

well, teorical righ now there is a way to edit the animation for Lara and some objects.

If you have 3d Studio Max and TRviewer you can extract Lara's and Enemies from Tr1-tr3 to 3d Studio Max file format, (with collision, textures, animations and everything), and edit the meshes, textures, and animations!. then when imported back, you can use tr2wad for build the WAD.

look the pic:

Lara stand animation was changed.


Full TRviewer source code is free availible from popov web site (C++ source), so a good c++ programer can add tr4 support.


tp.

[This message has been edited by Turbo Pascal (edited 08-10-2001).]

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psiko
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Posts: 798
From:unconsciousness
Registered: Mar 2001

posted 08-10-2001 07:37 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
thanks Turbo Pascal.... really interesting....

So, you showed the way... we need that programmer....

Is it so complicated?.... may I ask you why can't you do that program? As I really think you are the best wad cracker at the moment....

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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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psiko
Member

Posts: 798
From:unconsciousness
Registered: Mar 2001

posted 08-10-2001 07:43 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
well you give me a hope.... so I think one post is not sufficient! I post again this only to really beg you to think about to make that program! Or ask someone to write it!!!!

You will simply realize my 2nd wet dream after importing custom objects with strpix....

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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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Driber_IF
Moderator

Posts: 1970
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 08-11-2001 03:23 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
TP (or anyone else that knows): how exactly can you extract Lara with TRviewer?
I have both TRviewer and 3D Studio Max, but when I open a .tr4 file in TRviewer, I can only view and extract TGA files, I can't see any animations or whatever...
maybe I have an out of date version? TRviewer is 0.50

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tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: the full release of the OBJECTS ARCHIVE is out !!!

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psiko
Member

Posts: 798
From:unconsciousness
Registered: Mar 2001

posted 08-11-2001 08:40 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
HUGE BUMP!

sorry, I hate bumps and this is my first.... BUT I NEED THAT PROGRAM.

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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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Raider Of Tombs' Clone
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Posts: 198
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 01-02-2002 07:47 PM     Click Here to See the Profile for Raider Of Tombs' Clone   Click Here to Email Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
How's that program, Sage? I hope it's not a Oort surprise... Any beta versions yet? I hope nobody minds me sifting through the old posts... Aaugh! I just put my foot through some flakey OT! Got to be careful in here...

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KingSpyder
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Posts: 124
From:
Registered: Feb 2001

posted 01-03-2002 12:24 AM     Click Here to See the Profile for KingSpyder   Click Here to Email KingSpyder     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Driber_IF:
TP (or anyone else that knows): how exactly can you extract Lara with TRviewer?
I have both TRviewer and 3D Studio Max, but when I open a .tr4 file in TRviewer, I can only view and extract TGA files, I can't see any animations or whatever...
maybe I have an out of date version? TRviewer is 0.50

You've got an old version. It's at 1.01 now.
You'll find it at www.evpopov.com

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The Sage Of Time
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Posts: 593
From:West Virginia
Registered: May 2000

posted 01-03-2002 08:12 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Holy cow.. This is an old post..
Oh and that Secret is and was kept secret because of how long it's taking.
Why bother getting people excited over something I can't promise to be finished?
However I will admit it's still a current project of mine.

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