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  ERROR: Too many object textures - what does it mean????????

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Author Topic:   ERROR: Too many object textures - what does it mean????????
Randy_Rye
Member

Posts: 120
From:Mersyside, England
Registered: Aug 2001

posted 09-11-2001 11:55 AM     Click Here to See the Profile for Randy_Rye   Click Here to Email Randy_Rye     Edit/Delete Message   Reply w/Quote
And how can I fix it?????????

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Phabius Phodes
Member

Posts: 256
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 09-11-2001 12:05 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
It means the Editor is being kind enough to warn you that you´ve reached the object texture limit. Try to delete some of the objects in the project... or in the WAD...

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Conan the Barbarian
Member

Posts: 293
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 09-11-2001 12:08 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Sounds like you have too many textures just like it says.

I'm still new to this but I believe you are exceeding the available memory for textures and animations.

I think you need to rationalise & reduce the number of textures in use in your level.

I'm not sure if you actually need to reduce the number of textures in the .tga file too???

If so you could use textue edit and use your current texture file as the reference or source and create a new file that only holds the textures in use (obviously that could / probably would require re-texturing).

I'm sure the editor only uses the textures that are actually used so I guess it's probably literally rtoo many textures in use.

Hope this helps

Conan

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aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-11-2001 12:25 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
You will probably have to delete some objects in your wad. There must be some that you aren't using.

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Randy_Rye
Member

Posts: 120
From:Mersyside, England
Registered: Aug 2001

posted 09-11-2001 12:27 PM     Click Here to See the Profile for Randy_Rye   Click Here to Email Randy_Rye     Edit/Delete Message   Reply w/Quote
Okay thanx for your help

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jliboy64
Member

Posts: 1240
From:connecticut
Registered: Mar 2001

posted 09-11-2001 01:00 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
i had this problem
try to use small textures in your custom objects(if you made any custom objects and bmp pics)

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