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Author Topic:   NEW Vehicles and Baddies.
usmsci
Member

Posts: 92
From:Hattiesburg, Ms, USA
Registered: May 2001

posted 09-12-2001 09:40 AM     Click Here to See the Profile for usmsci   Click Here to Email usmsci     Edit/Delete Message   Reply w/Quote
ok peeepss! i wanted to know if anyone knew how to create new baddies/vechicles etc etc i have downloaded 3-D canvas and scriptx3 but is this enough? also once i create them(im working on a baddy now on paper..hehe) how do i import them into my level? any input would be great..thanks.

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What would you do for a Klondike Bar?

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trlestuff
Member

Posts: 281
From:Donald Oregon Usa
Registered: Jul 2001

posted 09-12-2001 02:21 PM     Click Here to See the Profile for trlestuff   Click Here to Email trlestuff     Edit/Delete Message   Reply w/Quote
ok... it is harder than you think.... open a wad with a baddie in it with strpix... you will see the baddie is made up with many parts, not just one... you have to replace and retexture every one to make a baddie... same thing with vehicles... hey, look at my vehicle http://www.angelfire.com/ak5/trlestuff/finished.html

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Colin<>Trlestuff

Levels.Wads.Tools.Sites.Stuff

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jliboysback
Junior Member

Posts: 3
From:
Registered: Sep 2001

posted 09-12-2001 02:30 PM     Click Here to See the Profile for jliboysback   Click Here to Email jliboysback     Edit/Delete Message   Reply w/Quote
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[This message has been edited by Wee Bald Man (edited 09-13-2001).]

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TR_Freak
Member

Posts: 106
From:USA
Registered: Aug 2001

posted 09-12-2001 02:42 PM     Click Here to See the Profile for TR_Freak   Click Here to Email TR_Freak     Edit/Delete Message   Reply w/Quote
Jliboy, you were obviously banned for a reason and its extremely disrespectful if you just make a new sn...

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usmsci
Member

Posts: 92
From:Hattiesburg, Ms, USA
Registered: May 2001

posted 09-12-2001 02:46 PM     Click Here to See the Profile for usmsci   Click Here to Email usmsci     Edit/Delete Message   Reply w/Quote
ok but where did you get the vehicle object to begin with...i mean what did you have to work with from the beginning?? ok. so once i retuxturize in stripix3 how do i save it so my model can be in my level that i am creating? well get back to me thanks for your continued help

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What would you do for a Klondike Bar?

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aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-12-2001 03:08 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Once you retexture in strpix, it will be in the wad you edited.
If you want it in a different wad, use TRWest to move it to the other wad.

You would only use 3D canvas to change the mesh. To do that, use strpix to export the mesh to DXF. Export all the meshes for the object you are editing. I don't know about 3D canvas, but most 3D programs let you load more than one mesh and edit them together.

After you edit the meshes, import them with strpix, retexture, and save the wad.

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usmsci
Member

Posts: 92
From:Hattiesburg, Ms, USA
Registered: May 2001

posted 09-12-2001 04:25 PM     Click Here to See the Profile for usmsci   Click Here to Email usmsci     Edit/Delete Message   Reply w/Quote
ok but how do you get the wad in stripix to begin with...give me an example will you? thats where i am having problems. sorry if i am being difficult. maybe core will re release an update to the editor and will solve some of these problems..like coming with its own ms paint or something so you can retexture etc etc.

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What would you do for a Klondike Bar?

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aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-12-2001 11:50 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Well, I don't actually use strpix right now, but I think you should be able to do a File->Open or something like that. Go to the trle\graphics\wads folder and load the wad file.

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GeckoKid
Member

Posts: 450
From:Hong Kong
Registered: Jul 2001

posted 09-13-2001 06:04 AM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
there is one thing i always hate.... a room with no lights.

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GeckoKid Interactive

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usmsci
Member

Posts: 92
From:Hattiesburg, Ms, USA
Registered: May 2001

posted 09-14-2001 12:09 PM     Click Here to See the Profile for usmsci   Click Here to Email usmsci     Edit/Delete Message   Reply w/Quote
ive looked through stripix..anyone have any ideas?? im still confused on the making new baddies and objects yourself..or changing them. i downloaded another program..textureedit for textures..but still unsure on how to use it....btw thanks conan for your help anyways someone give me some answers please, im patiently waiting thanks!

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What would you do for a Klondike Bar?

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aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-14-2001 12:46 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Not trying to make you feel bad or put you off this in any way, but...

I strongly suggest you build a simple level before trying this stuff.
Once you build and texture a level, you will understand how texture tiles work. Then you will understand textureedit, and combining textures from multiple TGAs. You will also need to understand this for texturing objects in a wad.

If you have never done any 3D editing, then you won't have an easy time making your own objects. I suggest just trying to retexture an object first, and get that working in a level. This will get you used to the idea of object meshes, which you will have to understand to make or edit objects.

Start small, don't try to do everything at once, or you will overwhelm yourself and give up. These are not skills you pick up in a day or two, it takes time and alot of hard work.

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aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-14-2001 12:49 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Not trying to make you feel bad or put you off this in any way, but...

I strongly suggest you build a simple level before trying this stuff.
Once you build and texture a level, you will understand how texture tiles work. Then you will understand textureedit, and combining textures from multiple TGAs. You will also need to understand this for texturing objects in a wad.

If you have never done any 3D editing, then you won't have an easy time making your own objects. I suggest just trying to retexture an object first, and get that working in a level. This will get you used to the idea of object meshes, which you will have to understand to make or edit objects.

Start small, don't try to do everything at once, or you will overwhelm yourself and give up. These are not skills you pick up in a day or two, it takes time and alot of hard work.

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delimote25
Member

Posts: 135
From:california
Registered: Jul 2001

posted 09-14-2001 01:28 PM     Click Here to See the Profile for delimote25   Click Here to Email delimote25     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by TR_Freak:
Jliboy, you were obviously banned for a reason and its extremely disrespectful if you just make a new sn...

trfreak, lemme ask you, what have you done for this forum? and do you even know what jliboy64 was trying to say? from what i saw, he was just answering a question.

[This message has been edited by delimote25 (edited 09-14-2001).]

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