Author
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Topic: DOORS~~~~wafer thin walls
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usmsci Member Posts: 92 From:Hattiesburg, Ms, USA Registered: May 2001
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posted 09-13-2001 12:48 AM
ok i need more explanation on how to avoid the wafer thing wall syndrome. can anyone help? going over the manual it kinda skims by this subject. thanks------------------ What would you do for a Klondike Bar? IP: Logged |
pwhirl Member Posts: 1017 From:Mission, BC, Canada Registered: Dec 2000
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posted 09-13-2001 12:55 AM
well when you place two rooms directly beside each other and make a door one space wide the wall on either side will be wafer thin. To avoid this move one room one space away from it and then make a new 1x1 room and use it as room connecter. Hope this helps and isn't to confusing. It really is hard to explain.------------------
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aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-13-2001 01:39 AM
Another way, to avoid lots of tiny rooms, is to make the row of block along the wall where the door is into Wall type blocks (except where the door is, of course). You should make your room one row/column bigger.IP: Logged |
Michael P Member Posts: 227 From: Registered: Apr 2001
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posted 09-13-2001 04:14 AM
...and as far as I remember the Tutorial level building explains it with a nice example right at the beginning. Follow that and see what it does and it will all become clear...
------------------ HAPPY RAIDING! Michael. IP: Logged |
usmsci Member Posts: 92 From:Hattiesburg, Ms, USA Registered: May 2001
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posted 09-13-2001 12:55 PM
ok what if i made my doors bigger than one space wide?? will this solve my problem and avoid having to make all these connectors..if you have lots of doors, which i do plan on having in my level that i currently degining just on paper...then this could be a hassle and a lot of extra work ....any input?------------------ What would you do for a Klondike Bar? IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-13-2001 03:31 PM
Making the door wider will not help. Instead of lots of little rooms, make the rooms a little bigger, and change a row of blocks around the door to wall blocks. This makes the door look thicker. It is in the manual.
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usmsci Member Posts: 92 From:Hattiesburg, Ms, USA Registered: May 2001
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posted 09-13-2001 04:31 PM
can u direct me as to what page in the manual this is on> ive looked and dont see it. in the beginning of the tutorial it skims over the subject but after that i dont see it. thanks------------------ What would you do for a Klondike Bar? IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-13-2001 04:48 PM
usmsci:Manual page 19 Connecting Rooms.... Have a look at my examples at: http://homepage.ntlworld.com/david_thorn/WTW/1.jpg http://homepage.ntlworld.com/david_thorn/WTW/2.jpg http://homepage.ntlworld.com/david_thorn/WTW/3.jpg If you're still stuck I've made a demo.prj at http://homepage.ntlworld.com/david_thorn/WTW/joinroom.PRJ Server CASE SENSITIVE !!!! ------------------ Conan the Barbarian [This message has been edited by Conan the Barbarian (edited 09-13-2001).] IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-13-2001 05:48 PM
Excellent Conan, a picture is worth a thousand words. Examples make it easy to see.
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Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-14-2001 05:02 AM
The only time a picture isn't worth a thousand words is when Telly Savalas is singing it Glad you liked the pix.... I'm going to post a few pages showing various tricks etc to help newbies (and oldies who are having a bad day) alike. ------------------ Conan the Barbarian IP: Logged |
usmsci Member Posts: 92 From:Hattiesburg, Ms, USA Registered: May 2001
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posted 09-14-2001 12:02 PM
yeah conan, you have helped me a lot of my level. ..ummm if anyoen doesnt have msn messenger and want to use it then let me know , or if you have it my emial is runninL8@hotmail.com and we can IM that way if you have or need to ask me anything. ive learned a lot in the past few weeks. this forum is cool its helped me out a lot. ....umm oh yeh...it looked like some levels even on the TRCHR Cd, they had some distinct problems with some of their walls. is there any sure way to determine if you have gotten rid of the "bug" throughout your program without having to play it all the way through??------------------ What would you do for a Klondike Bar? IP: Logged |