Author
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Topic: Moving Lift ????
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Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-19-2001 06:36 PM
I have a cunning planWhich I think would make it possible to give the illusion of the lift was moving - and have Lara move from floor to floor without a real moving lift ...... Unless of course someone gives us the real McCoy Anyone interested? ------------------ Conan the Barbarian IP: Logged |
wiredGIRL Member Posts: 338 From: Registered: May 2001
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posted 09-19-2001 06:39 PM
I believe it has something to do with flipping something... I asked about it somewhere and that's what they said. But what's your plan?------------------ A Tribute to Lives Lost IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-19-2001 07:07 PM
Well I was just testing the water initially.I don't want to spend a lot of time on it if someone then says - " Hey look real working lift". I don't want to give the trick away yet as it could be quite a "coup d'etat" if no-one can give us a real lift. I won't keep you waiting too long - working on a test PRJ at the mo Watch this space...... As you replied first, wiredGIRL, I'll give you a sneak preview first if it works OK? ------------------ Conan the Barbarian IP: Logged |
pwhirl Member Posts: 1017 From:Mission, BC, Canada Registered: Dec 2000
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posted 09-19-2001 08:28 PM
Well there is the lift from TR2, I believe it may be an animating on a timer, although I haven't checked. I may have to look into this.IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-19-2001 10:35 PM
Cunning plan...a curious choice of words. I've only ever heard it once before -- on Black Adder.
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Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-20-2001 10:11 AM
The words were chosen carefully - Baldricks plans are seldom successful Still working on idea ------------------ Conan the Barbarian IP: Logged |
TrueRaider Member Posts: 615 From:Rothwell, LEEDS UK! Registered: Jan 2001
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posted 09-20-2001 10:59 AM
Is it that flipmap, on/off thing, the rooms that you can flip back and then back on.IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-20-2001 01:00 PM
Actually a combination of ideas,Flip maps, texture animations, a sort of title sceen transition etc all rolled into one. Having trouble with the flip-map part I'm using these ideas as a reasong to learn the different parts of the TRLE Anyone done a SIMPLE flip map PRJ ? I haven't sussed it yet ------------------ Conan the Barbarian IP: Logged |
Kiopo Member Posts: 844 From:Liverpool, UK Registered: Jul 2001
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posted 09-20-2001 01:31 PM
There is an easy way 2 do lifts. Simply create a room connecting one room to another. Lara enters through one door, and then it closes. You time it for a few seconds, using earthquake effects to simulate the lift moving, and then the other door opens, so you think you've just been in a lift but really you've just walked between two rooms.------------------ Visit my site: http://www.tombraiderconnection.8k.com Anubis : Death Pyramid to be released October 21st I HATE SCHOOL!!! IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-20-2001 01:44 PM
Good idea kioppoBut I was using this as an opportunity to master flip maps / animation ranges etc. Do you know how to get flipmaps to work? Does anyone? Any help on this issue greatly appreciated At present I am following the manual and it won't work for me. I build a simple room with a joined entrance corridor (where Lara is placed) I click flipmap and place an item / change lighting / make floor become stairs etc But when I go back to the unflipped room it's the same as the flipped... I placed the trigger in the corridor I output and built the TOM just in case it only shows properly in the game - No joy Where am I going wrong??? Would someone give me a simple 2 room PRJ with a working flipmap to study - I can't see what I'm missing. I'vre read the manual and looked at the levels but can't grasp it IP: Logged |
melanie lincoln Member Posts: 410 From:england,uk Registered: Jul 2001
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posted 09-20-2001 01:52 PM
okay using the flipmap you have to click on the letter f below the plan grid, the background should go black, make you changes and press alt and f to back to the unflipped room, remember its one flipmap per room, you cannot make several rooms in flipmap mode------------------ but you might try to kill me im not gonna kill you i said you would TRY! IP: Logged |
bob5 Member Posts: 453 From:SC Registered: May 2001
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posted 09-20-2001 02:11 PM
Im not exactly sure what you are talking about but you could use the same methed used in the Tomb of Seth level for raising the sand, except you could re-texture it.------------------ ------------------ IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-20-2001 02:13 PM
OK Flipmap problem resolved - projec under way againPictures to follow if / when sussed ------------------ Conan the Barbarian IP: Logged |
GokuZ Member Posts: 60 From:UK Registered: Sep 2001
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posted 09-20-2001 03:52 PM
More Cunning than a Fox that has just graduated at Cunning University and Now works for CunningPlans@Eidos.com ??Sounds Good Later Days! ------------------ Who/What is GOD? The Creator, the Judge the Viewer ...YOU You are a part of a collective GOD use your power wisely IP: Logged |
Elpasodude Member Posts: 1214 From: *~*~MARS*~*~ Registered: Apr 2001
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posted 09-20-2001 03:54 PM
Can't wait!!!!! Soundz so cool!------------------ CLICK HERE IP: Logged |
Kiopo Member Posts: 844 From:Liverpool, UK Registered: Jul 2001
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posted 09-21-2001 11:35 AM
Animation ranges is easy, just click on Animation Ranges under the texture panel, and select the textures you want animated. Then, when you place one of those textures in the level, it will 'flip' through all the other textures u selected.------------------ Visit my site: http://www.tombraiderconnection.8k.com Anubis : Death Pyramid to be released October 21st I HATE SCHOOL!!! IP: Logged |
pwhirl Member Posts: 1017 From:Mission, BC, Canada Registered: Dec 2000
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posted 09-21-2001 11:43 AM
Well I extracted the TR2 elevator but haven't found the right object slot for it, and it doesn't work in an animating slot.------------------ Top 5 Favorite sayings:
Never give-up! unless the situation is hopeless:) The only thing certain in life is uncertainty! You get what you pay for. Nothing is impossible, it's just not likely to happen. If it doesn't kill you, it can only make you stronger. IP: Logged |
robbase73 Junior Member Posts: 4 From:boston ma, usa. Registered: Mar 2001
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posted 09-21-2001 12:38 PM
hey Conan I can say your on the right track. I've done this several months ago with very good sucsess. the ilusion involved flip maps, flybys, an earth quake triger, and most importantly a quirk in the editor where several rooms can share the exact same space. (a quirk well worth exploiting). my level sits unfinished as it has for months but the lifts work perfectly. I would love to see this project finished, but can't seem to find the time. maybee you or somone eles would like to take over on it. thanx... -robbase ( robbase can often be found @ robbase73@hotmail.com or in the TRLE chat room ) IP: Logged |