Author
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Topic: Flare problems...
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Kiopo Member Posts: 844 From:Liverpool, UK Registered: Jul 2001
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posted 09-21-2001 11:30 AM
I have seen this problem posted before, but never saw any answer. Anyway, I have rather a lot of Flame_Emitter objects in my level, but I need em all for traps etc... Problem is when I get to a certain point, some of the flames go out, when firing guns there is no light, flares don't work etc... I need a way to fix this other than reducing the amount of Flame_Emitter objects because I need all the ones that are there. Please help, thanx------------------ Visit my site: http://www.tombraiderconnection.8k.com Anubis : Death Pyramid to be released October 21st I HATE SCHOOL!!! IP: Logged |
pwhirl Member Posts: 1017 From:Mission, BC, Canada Registered: Dec 2000
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posted 09-21-2001 11:40 AM
You have to antitrigger any flames you don't need and or cut back on the number of flame emmiters. This is the only way.------------------ Top 5 Favorite sayings:
Never give-up! unless the situation is hopeless:) The only thing certain in life is uncertainty! You get what you pay for. Nothing is impossible, it's just not likely to happen. If it doesn't kill you, it can only make you stronger. IP: Logged |
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001
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posted 09-21-2001 11:45 AM
Place antitriggers for the flame_emitters or flame_emitter2s of a room with lots of flames on a square where you don't see the flames of the room, and place regular triggers for the flames on the square one square nearer the area with lots of flames. When Lara steps onto the regular triggers, the antitriggers are inactivated and step-able, and when she steps on the antitriggers, the regular triggers and the flames will be inactivated and new light memory will be availible, and if Lara walks back into the room with flames, she will activate the flames as if nothing has happened!Got it? P.S. Just saw your updated sig! I also hate school very, very much! I'd like to say: "School is the route to heaven through **** ". ------------------ Kill those smileys!!! [This message has been edited by hteS (edited 09-21-2001).] IP: Logged |
Kiopo Member Posts: 844 From:Liverpool, UK Registered: Jul 2001
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posted 09-21-2001 11:51 AM
Lol, thanx guys, I have used the anti-trigger in an area before, but it didn't seem to do anthing, i'll have another go Ta guysIP: Logged | |