Author
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Topic: TR4 Object Archive – FAO Driber
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wujaszek Member Posts: 74 From:Poland Registered: Jun 2001
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posted 11-26-2001 04:57 AM
Hi!If my memory serves me a few months ago you were working on expanding Objects Archive to all tr4 levels? Any progress? Any light at the end of the long tunnel? How is it going?
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Driber_IF Moderator Posts: 1443 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 11-27-2001 03:54 AM
unfortunatly there haven't been any updates since the full release of the Objects Archive containing the official WADS due to lack of time I haven't been able to expand the archive with the unofficial WADS, but if there are people willing to do one or more WADS (Mulf...you busy? ), I'de be happy to send instuctions right now my hands are full with my new site design, chatbox design, moderating, the FAQ and community page, school projects and other things, but I hope to be able to expand it in the future ------------------ allright zip it! ziiiiiiiiiiiiip! (tm) by Dr. Evil (c) All rights reserved
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psiko Member Posts: 720 From:Rome Registered: Mar 2001
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posted 11-27-2001 08:42 AM
your tr4 object archive was very useful... but, as with strpix we can to whatever kind of static objects we want (so there is not so special need for static objects list), why don't you prepare a list of moveable ones? It can be enough even only animating and enemies.. it would be very special and helpful!!! I suggested your archive once in our italian forum...enemies are not that many... IP: Logged |
Driber_IF Moderator Posts: 1443 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 11-29-2001 06:33 AM
spiko, either you have to take a closer look at the Objects Archive or I misunderstood you... the Archive contains ALL objects, including enemies, animating, puzzle items, quest items, doors, moving, pickups, pushable and more the Objects Archive was made so that people can SEE the objects and read what they do, before trying them out and messing around with TRwest IP: Logged |