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  Neither flares nor torches show light except when they're NOT in my hands!

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Author Topic:   Neither flares nor torches show light except when they're NOT in my hands!
TRoosevelt_26
Junior Member

Posts: 28
From:USA
Registered: Dec 2001

posted 12-11-2001 07:52 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Why is this? As soon as I pass a certain point in my level, torches and flares cease to show light. If I throw them, however, their radiated light appears. This is driving me crazy!

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Phabius Phodes
Member

Posts: 429
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 12-11-2001 10:03 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Maybe you have too many flame emitters turned one at once in your level.
After you leave an area with flame emitters, place antitriggers for them. If you need to come back to that place, trigger them again. If more than 30 or so are lit at the same time in the whole level, youŽll have the "flare bug" and "flame bug" as youŽve noticed.

Greetings.

[This message has been edited by Phabius Phodes (edited 12-11-2001).]

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psiko
Member

Posts: 754
From:unconsciousness
Registered: Mar 2001

posted 12-11-2001 11:36 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
you can have exactly 31 flame emitters (1-2-3). If you need lara to die once upon a square, simply use the DEATH green button feature, it works the same, simply lara dies suddenly.

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aktrekker
Member

Posts: 791
From:WA, USA
Registered: Apr 2001

posted 12-12-2001 11:14 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
If you have fog bulbs in your level, that might have an affect as well, since once triggered, ALL fog bulbs in the level come on at once and stay on. Has anyone experimented with that?

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psiko
Member

Posts: 754
From:unconsciousness
Registered: Mar 2001

posted 12-12-2001 11:30 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
actually, yes, and I get even this other funny thing when I put a fog in my level: all the semi-transparent data (water for example) is taken to the colour of the fog if you look at it from far away.

Example: if you have orange fog, you get "orange" water textures if you look at them from very high of very far. Same thing for very far lights, if there is a fog in the level... But I hadn't tried if I put two fogs with different colours.

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aktrekker
Member

Posts: 791
From:WA, USA
Registered: Apr 2001

posted 12-12-2001 02:00 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
You can't have 2 fogs with different colors. The FlipEffect sets the color with the timer value, and all fog bulbs use that color.

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psiko
Member

Posts: 754
From:unconsciousness
Registered: Mar 2001

posted 12-12-2001 08:23 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
sorry... can't I put two flipeffects in two different part of my prj?...

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aktrekker
Member

Posts: 791
From:WA, USA
Registered: Apr 2001

posted 12-13-2001 10:52 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Never tried it. I wonder, if the fog is already on, will it trigger again? I don't think you can turn off fog, so I assumed once it is on you can't change it.

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