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Author Topic:   problem with long flyby
Driber_IF
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Posts: 1948
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 01-03-2002 05:50 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
I'm constructing a flyby and when I placed the 32th flyby camera in the sequence, the cameras appear to have a little box around them and I can't exceed the number 31

does anyone know a sollution to this?
IIRC John Lincoln had a fairly long flyby...how did you accomplish that?

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Phabius Phodes
Member

Posts: 481
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 01-03-2002 08:12 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Can it be the maximum number of fly by cameras? I´m telling you this because of the boxes. As cameras are not counted in the object counter (which becomes red when you exceed it), this can be a way to tell you that you´ve reached the maximum value. How many cameras are in the Title Fly By?

31 is a familiar number, like 31 flame emitters before the flare bug... well, just a silly coincidence...

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TRoosevelt_26
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Posts: 263
From:Akhetaton, Egypt
Registered: Dec 2001

posted 01-03-2002 10:22 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
You can only place 32 cameras (counting camera "0"). Make your last camera trigger another flyby (set it as a "flyby" trigger in "heavy" mode, I think) and enter the number of the flyby to go to in the top right typespace. Make sure the last camera of the first sequence has "14" checked to enable heavy triggering capabilities.

Check the official Title.PRJ for the nuts-and-bolts of doing this.

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Driber_IF
Moderator

Posts: 1948
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 01-03-2002 11:04 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
yes, I found the flyby trigger in the title projects after Fabio pointed it out, but I wasn't able to re-create it yet
in the title projects a heavy switch is not used to trigger the next flyby, which I find very stange

I will have a closer look, but I'm afraid I will stumble upon the same problem...

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