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Author Topic:   TR2WAD 1.6 released!
TRWad
Member

Posts: 68
From:Rotterdam
Registered: Dec 2001

posted 01-05-2002 11:38 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
http://trwad.tripod.com/Download/TR2WAD.zip

updates:
- tr4 sounds (.wav) export
- tr1 moveable (with animations!) export

Now I runned out of ideas for Tr2wad. I don't know what to extract more. If you have an idea, reply here or mail me

[This message has been edited by TRWad (edited 01-05-2002).]

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Misaki
Member

Posts: 433
From:Portugal
Registered: Dec 2001

posted 01-05-2002 11:40 AM     Click Here to See the Profile for Misaki   Click Here to Email Misaki     Edit/Delete Message   Reply w/Quote
For what is that ?

------------------
I like Lara ..I like everthing !I like Tomb
Raider! I am stub#34 !!

My favorite powerpuff....Buttercup!

Fellowship of the Natla-ers
Member Number 3
Founded By SSS

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qbg
Member

Posts: 285
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-05-2002 11:44 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
I can't download it. Tripod won't let me do it.

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TRWad
Member

Posts: 68
From:Rotterdam
Registered: Dec 2001

posted 01-05-2002 11:50 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
Try this one: http://trwad.tripod.com/Download/TR2WAD.zip

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Tijay
Member

Posts: 48
From:
Registered: Jan 2001

posted 01-05-2002 12:52 PM     Click Here to See the Profile for Tijay   Click Here to Email Tijay     Edit/Delete Message   Reply w/Quote
Oh yes,
i have an idea. Could useful to get Sprite Support. What needed is, to extract all Sprite Textures for changing Textures and import back to an Tr-file, better in an Wad-file.
Tijay

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TRWad
Member

Posts: 68
From:Rotterdam
Registered: Dec 2001

posted 01-06-2002 05:38 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
hmmm. maybe. But I think that's better for WADMerger cause I can alredy load the sprites in there.

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piega
Member

Posts: 351
From:Netherlands
Registered: Dec 2000

posted 01-06-2002 11:36 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
A strange question perhaps but a long time in my head. When you download the original cracked wads from all the tr last revelation levels TRwest always recognise the objects that depends on other objects when you want to save your wad. When i use your program all objects can be saved without depending on other objects and may not work right.

How on earth with wich program are these original cracked wads made? For now i want to use the chain object from inside menkaures piramid. But Lara wont be hurt by this swinging axe. I used it with your program and the axe only swings with no sound. I used it from an original wad depending on other objects like flame emitter 2 and the sequence switch and now i have sound but Lara wont be hurt when she passes the axe. With flooredit i saw there is no OCB needed.

Well, what do you think?

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piega
Member

Posts: 351
From:Netherlands
Registered: Dec 2000

posted 01-06-2002 11:39 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Oh and i checked the axe using the full wad. This is crashing my level.

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TRWad
Member

Posts: 68
From:Rotterdam
Registered: Dec 2001

posted 01-06-2002 11:52 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
The animdispatches can mostly be ignored, but TRWest doesn't do that. The sound problem is because my programs don't support sounds currently.

[This message has been edited by TRWad (edited 01-06-2002).]

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