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Author Topic:   Have I reached the limit here?............
Data
Member

Posts: 1056
From:Omicron Theta science colony
Registered: May 2001

posted 01-11-2002 12:03 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
This is the final conversion for Castle Doomsday, would you say that I have pushed it to the limit?


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'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'.

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Misaki
Member

Posts: 513
From:Portugal
Registered: Dec 2001

posted 01-11-2002 12:05 PM     Click Here to See the Profile for Misaki   Click Here to Email Misaki     Edit/Delete Message   Reply w/Quote
I WANT THAT LEVEL!Where can i download?

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Fellowship of the Natla-ers
Member Number 3
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Toothy Smiley Group Member #8 ~
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Sam Burke
Junior Member

Posts: 14
From:Great Britain
Registered: Jan 2002

posted 01-11-2002 12:06 PM     Click Here to See the Profile for Sam Burke   Click Here to Email Sam Burke     Edit/Delete Message   Reply w/Quote
255 rooms!!!!!! FANTASIC!

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qbg
Member

Posts: 334
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-11-2002 12:06 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
I say you are on the boundary line,

You say "Final". Does that mean it is about to be ready for download?

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TRWad
Member

Posts: 73
From:Rotterdam
Registered: Dec 2001

posted 01-11-2002 12:12 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
255 rooms. Really the limit. but 0 AI stuff. Not even a patrolling guard or a follow baddy?

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Data
Member

Posts: 1056
From:Omicron Theta science colony
Registered: May 2001

posted 01-11-2002 12:31 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
qbg, It is being tested right now, and I hope it will be ready for download either Saturday or Sunday.

TRWad, Because of the nature of the enemies, the AI feature was deemed unnecessary.

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Misaki
Member

Posts: 513
From:Portugal
Registered: Dec 2001

posted 01-11-2002 12:33 PM     Click Here to See the Profile for Misaki   Click Here to Email Misaki     Edit/Delete Message   Reply w/Quote
Post here when and where is for download ok ?

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Fellowship of the Natla-ers
Member Number 3
Founded By SSS

Toothy Smiley Group Member #8 ~
"Founded by hteS"

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Data
Member

Posts: 1056
From:Omicron Theta science colony
Registered: May 2001

posted 01-11-2002 02:05 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Misaki:
Post here when and where is for download ok ?


Understood.

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qbg
Member

Posts: 334
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-11-2002 02:27 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Data:

qbg, It is being tested right now, and I hope it will be ready for download either Saturday or Sunday


I keep my fingers crossed, data.

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Phabius Phodes
Member

Posts: 520
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 01-11-2002 03:46 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
I think you are very near the limit of rooms. Some original TR levels from earlier games stay around that value.
Your overall texture limit is also very high. Personally I had texture memory problems with 3100 in one level, but with 2300 in another level.
So I think that the editor/engine of TRLR has many different "Limits". I mean you can have memory problems with less room textures and some WAD with many textures, and all kind of combinations between number of triggers, objects, kind of objects, etc...
Also if you use some 3rd party software to build your things, your level can have bugs and problems. The order in which you place, modify, delete, correct and rebuild things also seems to interfere. You see flipmaps which don´t work, deadly savegames, cameras that worked before suddenly don´t work anymore... All kind of stuff.

So I think you´re doing a great job in pushing the limits. And you´re very lucky. I won´t ask if your level is playing imaculately well with all sorts of acurate texturing, lightning and all the mechanical stuff, I just would like to say that I´d love to play it!

Please tell me when and where...

Greetings.

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