Author
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Topic: Flipmap+water+reflection
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Phabius Phodes Member Posts: 581 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 01-19-2002 01:56 PM
Everything fine with my flipmap. When triggered it fills a room with water so Lara can swim down to a previously unreachable tunnel.Problem is with the reflection control. It´s set to Off in the original upper room and On/1 in the flipped room (so when the lower room is filled, the water in the would reflect on the upper room walls). Well, when the flipmap is triggered, the reflection seems to be inside the water (in the lower room), not on the upper room walls... IP: Logged |
piega Member Posts: 383 From:Netherlands Registered: Dec 2000
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posted 01-19-2002 02:47 PM
Hi Fabio, i tested this in my first level already Catacomb Towers. When the room is flipped into water and the above room flipped with the waterreflection on it wont show. Sorry, is not possible. I checked it in the original game. However, you can make the fliproom with no water and the original room with water. Flipoff first and then trigger it again. This way you get reflection on the above surface but when the room is empty of water the reflection is also there so this looks not realistic.Hi, Rene IP: Logged |
psiko Member Posts: 892 From:unconsciousness Registered: Mar 2001
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posted 01-19-2002 03:13 PM
for a technical reason I could NOT use reflections in rooms with water below. If the room above does NOT change, there is NO reason to flip it ONLY for the pressed button for the reflection: I think you can already press it, but until you don't have the water below, this does not show anything.Once you flipped the room, I think reflections will appear ONLY if the player SAVE then LOAD the game. Infact, if you look very well when a flipped room appears its lightning is a MIX of the two rooms, but when the game has loaded you have only the light of the flipped room. As the "reflection" feature is a "dynamic lightning" I think this is the same even in this case.... this means: after the loading you should have the right feature.. if not, this is another limit IP: Logged |
Phabius Phodes Member Posts: 581 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 01-20-2002 09:23 AM
Thanks Rene and Psiko. I´ll try that.IP: Logged |
calberto Junior Member Posts: 13 From:Querétaro, México Registered: Jan 2002
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posted 01-30-2002 01:22 PM
I have a water room, and I want to flip it into a room without water, but when I flip it the textures of the toggle opacity doesn't disappers (note: in the flipped room I deleted the water textures). What can I do? "The New Threat" coming soon... IP: Logged |