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Author Topic:   Flipmap+water+reflection
Phabius Phodes
Member

Posts: 581
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 01-19-2002 01:56 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Everything fine with my flipmap. When triggered it fills a room with water so Lara can swim down to a previously unreachable tunnel.

Problem is with the reflection control. It´s set to Off in the original upper room and On/1 in the flipped room (so when the lower room is filled, the water in the would reflect on the upper room walls). Well, when the flipmap is triggered, the reflection seems to be inside the water (in the lower room), not on the upper room walls...

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piega
Member

Posts: 383
From:Netherlands
Registered: Dec 2000

posted 01-19-2002 02:47 PM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Hi Fabio, i tested this in my first level already Catacomb Towers. When the room is flipped into water and the above room flipped with the waterreflection on it wont show. Sorry, is not possible. I checked it in the original game. However, you can make the fliproom with no water and the original room with water. Flipoff first and then trigger it again. This way you get reflection on the above surface but when the room is empty of water the reflection is also there so this looks not realistic.

Hi, Rene

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psiko
Member

Posts: 892
From:unconsciousness
Registered: Mar 2001

posted 01-19-2002 03:13 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
for a technical reason I could NOT use reflections in rooms with water below. If the room above does NOT change, there is NO reason to flip it ONLY for the pressed button for the reflection: I think you can already press it, but until you don't have the water below, this does not show anything.

Once you flipped the room, I think reflections will appear ONLY if the player SAVE then LOAD the game. Infact, if you look very well when a flipped room appears its lightning is a MIX of the two rooms, but when the game has loaded you have only the light of the flipped room.

As the "reflection" feature is a "dynamic lightning" I think this is the same even in this case.... this means: after the loading you should have the right feature.. if not, this is another limit

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Phabius Phodes
Member

Posts: 581
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 01-20-2002 09:23 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Thanks Rene and Psiko.
I´ll try that.

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calberto
Junior Member

Posts: 13
From:Querétaro, México
Registered: Jan 2002

posted 01-30-2002 01:22 PM     Click Here to See the Profile for calberto     Edit/Delete Message   Reply w/Quote
I have a water room, and I want to flip it into a room without water, but when I flip it the textures of the toggle opacity doesn't disappers (note: in the flipped room I deleted the water textures). What can I do?

"The New Threat" coming soon...

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