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Author Topic:   Problems with Tr2prj
Yasin
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Posts: 101
From:Netherlands
Registered: Jan 2002

posted 01-21-2002 05:39 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
I heard this program was supose to convert tr files into prj's with textures and objects. But when I load a Tr2 file from my Tr3 cd i only check the TGA and PRJ boxes. Then i save it. wow need i thought ! When i opened the prj in my editor i was shocked.

The ceiling of some rooms were all mixed. Some blocks and rooms were very weird looking and the worse part is no texture set. I thought i saved that too.

I tried the same for my own Tr4 file. But also my level looked worse. Alot of black holes and stuff. Am i doing something wrong or is this just the program.

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The best thing and last thing is to try ( ^_^ )=b

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eTux
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From:Valmiera, Latvia
Registered: Jan 2002

posted 01-21-2002 05:51 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Tr2prj is a problematic program for me too. I cannot extract TR2 files from TR3 & TR3 Gold! I can extract tr4 files with no problem, but I don't have TR4 for Pc (what irony! if I wrote the word correctly)! I can extraxt TRC files, but they're really...
Well thats a better editor, so no wonder, but I'm not too happy about the rest!

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craziej2k
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Posts: 384
From:in front of my PC
Registered: May 2001

posted 01-21-2002 06:00 AM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
at the minute TR2prj only converts the rooms and not the textures TR2prj sometimes doesn't change tr2 files for me either but most of time it works perfectly for me

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If ignorance is bliss I'm in heaven
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Yasin
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Posts: 101
From:Netherlands
Registered: Jan 2002

posted 01-21-2002 06:44 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Forget the textures it doesnt even converts the room perfectly.... Remember the option Random Ceiling in LE. Well i used that for my levels and when i use the smooth floor the floor gets smooth, but when i convert my own level i see a floor that looks terrible. Its like the smooth floor funtion isnt even used.

It is a new program though. I think there must be made alot of changes before this program works. I hope it will be fixed soon

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The best thing and last thing is to try ( ^_^ )=b

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aktrekker
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Posts: 960
From:WA, USA
Registered: Apr 2001

posted 01-21-2002 10:47 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
In the first version, it did get floors and ceilings wrong. I thought it was fixed in the second version. At least nobody said anything was wrong (except with TR3 levels).
Make sure your version has a date of Nov 8, 2001.
Meantime, I'll test it with a smoothed floor and see what happens.

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KingSpyder
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Posts: 141
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Registered: Feb 2001

posted 01-21-2002 10:43 PM     Click Here to See the Profile for KingSpyder   Click Here to Email KingSpyder     Edit/Delete Message   Reply w/Quote
That definatly sounds like a first version problem. I haven't had this occur since. Of course, I've still only tested it with TR1 files.

BTW, aktrekker, how's the development machine coming? Will we see an updated soon?

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KingSpyder
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Yasin
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Posts: 101
From:Netherlands
Registered: Jan 2002

posted 01-22-2002 02:12 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
A url would be handy for the latest version aktrekker.

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The best thing and last thing is to try ( ^_^ )=b

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aktrekker
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From:WA, USA
Registered: Apr 2001

posted 01-22-2002 03:30 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
A link is now on the TRLE FAQ page.

Oh, the dev machine is up. I'm working on some ideas.
Unfortunately, textures are not on the list right now. I could give a long list of the problems involved. Since I never planned to do textures in the original project, it isn't high priority for me.
What I am working on...
1) Adding Box squares.
2) Fixing TR1 lights - brightness is backwards from other games.
3) Add cameras and sounds (is this really important?)
4) Create static objects for TR1-3 in proper TR4 wad slots.
5) Translate common moveables to the TR4 equivalent (LARA, weapons and ammo, etc).
6) Fix any known bugs, of course. If there is a bug with TR3 levels, I'll need someone to send a TR3 file that causes the bug. Let me know if you have a verifiable bug, and I'll arrange to email it.

Of course, 4 and 5 will require me to create a wad file. So I figure I'll use TRWest to create a basic wad with all the moveable things required in any wad - All Lara stuff, weapons and ammo, inventory stuff, menu stuff, etc. I'll have to fix up the mesh pointers. Then I'll just add the statics to it and have a wad for the level.

But, I don't have a list of objects for TR3. So I won't be able to do weapons and stuff for TR3.
If I get really creative, I might try translating objects like doors and puzzles to the right TR4 slot, and exporting their meshes and animations as well, including triggers. But that will be another release.

What do you think?

[This message has been edited by aktrekker (edited 01-22-2002).]

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KingSpyder
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Posts: 141
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Registered: Feb 2001

posted 01-22-2002 12:14 PM     Click Here to See the Profile for KingSpyder   Click Here to Email KingSpyder     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:

Oh, the dev machine is up. I'm working on some ideas.

That's great news!

quote:

Unfortunately, textures are not on the list right now. I could give a long list of the problems involved. Since I never planned to do textures in the original project, it isn't high priority for me.

Textures would be a big plus, but I understand the compliactions involved. Anyway, please keep considering it.

quote:

What I am working on...
1) Adding Box squares.

Sorry, what are these again?

quote:

2) Fixing TR1 lights - brightness is backwards from other games.

Fixing? You mean you had light support in the last version? I must look again....

quote:

3) Add cameras and sounds (is this really important?)

Cameras would help us to understand camera placements and their settings. Not to mention, it'd help in my TR1 Conversion

quote:

4) Create static objects for TR1-3 in proper TR4 wad slots.

Another plus

quote:

5) Translate common moveables to the TR4 equivalent (LARA, weapons and ammo, etc).

That'd be nice. But, considering the differences in TR formats and thier incompatabilities, would it be worth it?

quote:

6) Fix any known bugs, of course. If there is a bug with TR3 levels, I'll need someone to send a TR3 file that causes the bug. Let me know if you have a verifiable bug, and I'll arrange to email it.

Please e-mail me concerning TR3 files.

quote:

Of course, 4 and 5 will require me to create a wad file. So I figure I'll use TRWest to create a basic wad with all the moveable things required in any wad - All Lara stuff, weapons and ammo, inventory stuff, menu stuff, etc. I'll have to fix up the mesh pointers. Then I'll just add the statics to it and have a wad for the level.

But, I don't have a list of objects for TR3. So I won't be able to do weapons and stuff for TR3.


Have you contacted Michiel (TRWad) about this? I believe he has at least a patial list. Turbo and Popov (and any other unofficial tool makers) may be able to help as well. Just a thought.

quote:

If I get really creative, I might try translating objects like doors and puzzles to the right TR4 slot, and exporting their meshes and animations as well, including triggers. But that will be another release.

What do you think?


Sounds good to me (most of it anyway ). Can't wait for the next release!

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KingSpyder
KingSpyder@thefreesite.com

KingSpyder's World
The Doctor Who Transcripts Project
The Original Tomb Raider Conversion Project
The Dark! Your Source For Video Tape Labels!

[This message has been edited by KingSpyder (edited 01-22-2002).]

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aktrekker
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From:WA, USA
Registered: Apr 2001

posted 01-22-2002 02:11 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Box squares are the gray squares that stop enemies.
While there are differences in formats of moveables, I'm not talking about creating the moveables for TR1-3. I mean change their slot number to the TR4 equivalent, and just use the TR4 objects in their place. Like the weapons and ammo.
Like the pistol in TR1 is in a different slot than the pistol in TR4. When I find a pistol in a TR1 level, I would change the slot number to the one for TR4. Much easier than trying to get the TR1 stuff working. And the common stuff would then all be in the levels.

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TRWad
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Posts: 106
From:Rotterdam
Registered: Dec 2001

posted 01-23-2002 11:23 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
Why are you trying to do the impossible? Most objects can't be converted. Changing the objectIDs in a wad and prj is easy, but most objects can't be changed!

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GokuZ
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Posts: 331
From:UK
Registered: Sep 2001

posted 01-23-2002 11:36 AM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
TR2PRJ rocks very very much , though I have noticed that sometimes walls are not created and the prj corrupts easyily , as for the textures and wads Im not bothered they can be ripped seperately.

Keep up the Excellent work !

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Currently Working On; The Dragon Ball TR Saga

Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com

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aktrekker
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Posts: 960
From:WA, USA
Registered: Apr 2001

posted 01-23-2002 12:16 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I think most of the objects that can't be converted are enemies.
Lara should be just fine if we use the TR4 Lara, weapons, ammo, torch, etc.
I suspect doors, puzzles, keys and simple things like that can be converted just fine.
Statics are not a problem, just change the id to a TR4 static id.


I'm not sure about missing walls. If you have a specific example, name the TR file, the room, and the x/y block coordinates of what is wrong, and I'll get it fixed.
Corrupt projects? I didn't know about that. I do know that sometimes winroomedit will find lots of errors. If it corrupts after you save it, TRFix should fix it. I need to figure out what the problems are and fix them. But I haven't had a problem loading a project yet.

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Yasin
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Posts: 101
From:Netherlands
Registered: Jan 2002

posted 01-23-2002 01:13 PM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Aktrekker, example


I load Jungle.tr2 from original CD and guess what. Walls, ceilings, and floors are not converted correctly. I primary wanted to have this program so i can look at rooms to give me idea;s how they look. But when textures and objects are missing i cant do much. Looking at green and blue squares wont help me.

There is a room viewer from Vagarants site but that one doesnt shows all rooms linked, i must be able to see the whole level. But its not possible with this version of it. I e-mailed Pascal but still no reply back.

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The best thing and last thing is to try ( ^_^ )=b

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aktrekker
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From:WA, USA
Registered: Apr 2001

posted 01-23-2002 01:28 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Ah, jungle.tr2 is a TR3 level. I don't have TR3 so I haven't been able to test. But...I did get one of those cheapy demo versions of TR3 - Adventures in India - and it has jungle.tr2.
So, if you can give me a room number, it would help me find the problem faster. Otherwise I'll just have to look around until I see something wrong. If I find this, it will hopefully fix all of the problems people are having with TR3 levels. And I have a sneaking suspicion what the problem might be.

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Yasin
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Posts: 101
From:Netherlands
Registered: Jan 2002

posted 01-23-2002 11:23 PM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Aktrekker, all rooms are not correct. I even tried it on my own prj's.

I also loaded Floating.tr2 from Tr2 CD and my own Tr4 files from trle. Even those levels werent converted right.

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The best thing and last thing is to try ( ^_^ )=b

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Driber_IF
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Posts: 2404
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 01-24-2002 04:08 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by TRWad:
Why are you trying to do the impossible?

Because people always try to achieve the "impossible", you are now able to post on this forum without having to fill up an entire room with a single computer

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Driber's Homepage | TRLE Chatbox | TRLE FAQ and Community | Objects Archive

"Virtue: You don't need a reason to help people - Final Fantasy"

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Tijay
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Posts: 55
From:
Registered: Jan 2001

posted 01-24-2002 08:30 AM     Click Here to See the Profile for Tijay   Click Here to Email Tijay     Edit/Delete Message   Reply w/Quote
Hi Aktrekker,
ivīe tested your tool expressive. You know, i rebuild an Tr2 level (catacombs of talion) with your prog. and retextured it. Added cameras, baddies, dinos, puzzles. I have mailed to you that the rebuilded Rooms have mistakes with the portals. This may be an bug. This happens to all tr2 level. How much more rooms in the original level, so more portal mismatches. With tr3 Level i got much more mistakes by the roomgeometry. This isnīt easy to repair with the LE. I agree to Yasin, it would be very useful to got all textures in the rebuilded prj-file. Now i dream a bit, he, he - it could be an very helpful feature if it would possible to copy and paste an room from one prj to another one.
Mail to me, i want to tell you something i couldnīt post it here.
Tijay

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aktrekker
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Posts: 960
From:WA, USA
Registered: Apr 2001

posted 01-24-2002 11:09 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
There was a problem in TR2 levels where it was not doing wall blocks right. I fixed it for TR2, but I didn't know if it was a problem in TR3. I guess it is, so I'll make the fix include TR3.
I'll also check some TR2 levels and make sure the newest version is working right.

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KingSpyder
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posted 01-24-2002 10:11 PM     Click Here to See the Profile for KingSpyder   Click Here to Email KingSpyder     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
Box squares are the gray squares that stop enemies.

Doh! I should have realized

quote:

While there are differences in formats of moveables, I'm not talking about creating the moveables for TR1-3. I mean change their slot number to the TR4 equivalent, and just use the TR4 objects in their place. Like the weapons and ammo.

Like the pistol in TR1 is in a different slot than the pistol in TR4. When I find a pistol in a TR1 level, I would change the slot number to the one for TR4. Much easier than trying to get the TR1 stuff working. And the common stuff would then all be in the levels.

Okay, now I understand!

quote:

If it corrupts after you save it, TRFix should fix it.

Maybe not. I've noticed a bug that is causing TRLE to hang. Remeber in an earlier version of TR2PRJ where we had a problem when you try to drag a room it would cause TRLE to hang? It's the same thing. I know you've fixed it in TR2PRJ so, I'm hoping you can do the same with TRFix. BTW, the version of TRFix I have is 1.0 and dated 10/11/01. If there's a newer version, please let me know.

quote:

I'll also check some TR2 levels and make sure the newest version is working right.

Does this mean there's a new version ready?

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KingSpyder
KingSpyder@thefreesite.com

KingSpyder's World
The Doctor Who Transcripts Project
The Original Tomb Raider Conversion Project
The Dark! Your Source For Video Tape Labels!

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aktrekker
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Posts: 960
From:WA, USA
Registered: Apr 2001

posted 01-25-2002 01:39 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
For TRFix, 10/11 is the latest version. I discovered the problem with dragging rooms while working on TR2Prj, and haven't put that into TRFix. I guess I should do that. Maybe I could check for the problem and only fix it if broken.

No new version of TR2Prj yet. I've actually been spending my time designing my next project. I want it to be a killer. (Teaser: Well, no teaser this time, I still have a little research to do)

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