"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  The full Script.DAT file for TR4!!!! Very important stuff in here!

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   The full Script.DAT file for TR4!!!! Very important stuff in here!
TRoosevelt_26
Member

Posts: 442
From: right behind you...
Registered: Dec 2001

posted 01-26-2002 06:51 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Thanks for reminding me of this, Gokuz.

Have fun, everyone!

quote:

;**************************************
;
; Tomb Raider IV Script File
; Release Version 1.00
;
;**************************************

;--------------------------------------
; Platform Definitions
;--------------------------------------

[PSXExtensions]
Level= .PSX
Cut= .CUT
FMV= .FMV
[PCExtensions]
Level= .TR4
Cut= .TR4
FMV= .BIK

[Language]
File= 0,ENGLISH.TXT
File= 1,FRENCH.TXT
File= 2,GERMAN.TXT
File= 3,ITALIAN.TXT
File= 4,SPANISH.TXT
File= 5,US.TXT
File= 6,JAPAN.TXT
File= 7,DUTCH.TXT

[Options]
LoadSave= ENABLED
Title= ENABLED
PlayAnyLevel= ENABLED
InputTimeout= 18000
FlyCheat= ENABLED
Security= $55
DemoDisc= DISABLED

[Title]
ResidentCut= 1,28
ResidentCut= 2,29
ResidentCut= 3,30
LoadCamera= 68096,1152,90624,68032,703,91542,1
Level= DATA\TITLE,104

[Level]
Puzzle= 1,Golden Skull, $0001,$0180,$9000,$0000,$0000,$0002
UVrotate= 8
Layer1= 160,160,192,7
Legend= Cambodia, 1984
ResidentCut= 1,5
ResidentCut= 2,6
;Cut= 6
LoadCamera= 7835,-569,88960,5000,-323,88346,20
Name= Angkor Wat
YoungLara= ENABLED
Horizon= ENABLED
Level= DATA\ANGKOR1,110

[Level]
;FMV= 1,0
Layer1= 160,160,192,7
ResidentCut= 1,7
ResidentCut= 2,8
LoadCamera= 82362,-258,18777,84018,-1495,20276,33
ResetHUB= 3
Name= Race For The IRIS
YoungLara= ENABLED
Horizon= ENABLED
Timer= ENABLED
Level= DATA\ANG_RACE,110

[Level]
Puzzle= 1,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,The Timeless Sands, $0018,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
Legend= Egypt, present day.
LoadCamera= 87075,-14188,26581,89090,-15443,25670,29
ResetHUB= 4
Name= The Tomb Of Seth
Level= DATA\SETTOMB1,107

[Level]
Puzzle= 1,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 2,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 3,Scarab Talisman, $0000,$0400,$8000,$0000,$0000,$0002
Puzzle= 4,The Golden Serpent, $0005,$0500,$8000,$0000,$0000,$0002
;FMV= 2,0
AnimatingMIP= 12,5
AnimatingMIP= 13,5
AnimatingMIP= 14,5
ResidentCut= 1,14
LoadCamera= 2070,-4610,38237,4155,-5672,39707,7
ResetHUB= 5
Name= Burial Chambers
Level= DATA\SETTOMB2,107

[Level]
Puzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002
Layer1= 192,128,192,8
LoadCamera= 85312,-2666,39478,83984,-2559,39490,2
Name= Valley Of The Kings
Horizon= ENABLED
Level= DATA\JEEPCHAS,110

[Level]
Puzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002
;FMV= 3,0
;FMV= 4,0
Layer1= 255,128,112,8
LoadCamera= 13452,-876,71964,11442,-1612,73162,0
ResetHUB= 7
Name= KV5
Horizon= ENABLED
Level= DATA\JEEPCHS2,98

[Level]
Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
Layer1= 128,96,64,7
;Cut= 12
LoadCamera= 89366,-258,48077,88372,-1300,45701,0
Name= Temple Of Karnak
Horizon= ENABLED
Level= DATA\KARNAK1,110

[Level]
Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
Key= 3,Temple Key, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
Layer1= 128,96,64,7
LoadCamera= 64373,-2908,35929,66512,-3164,33941,111
Name= The Great Hypostyle Hall
Horizon= ENABLED
Level= DATA\HALL,110

[Level]
Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
Key= 3,Temple Key, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
;FMV= 9,1
Layer1= 128,96,64,7
Mirror= 11,$7000
LoadCamera= 60489,-1166,49442,59885,-1038,48261,156
ResetHUB= 11
Name= Sacred Lake
Horizon= ENABLED
Level= DATA\LAKE,110

[Level]
Name= Yes
NoLevel= ENABLED
Level= A,0

[Level]
Puzzle= 4,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 5,Ra Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 4,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 4,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002
Examine= 2,The Rules of Senet, $0000,$0500,$0000,$0000,$0000,$0002
;FMV= 5,0
LoadCamera= 79993,-6715,57009,81452,-5264,58348,161
ResetHUB= 12
Name= Tomb Of Semerkhet
RemoveAmulet= ENABLED
Level= DATA\SEMER,107

[Level]
Puzzle= 6,Golden Vraeus, $0003,$0300,$0000,$0000,$0000,$0002
Puzzle= 7,Guardian Key, $0009,$0300,$0000,$0000,$0000,$0002
;FMV= 6,0
LoadCamera= 58630,-13825,9782,59962,-13640,9808,53
ResetHUB= 13
Name= Guardian Of Semerkhet
Level= DATA\SEMER2,107

[Level]
UVrotate= 11
Layer1= 192,160,192,-16
LensFlare= 225792,-1600000,588544,255,255,255
Fog= 210,176,99
LoadCamera= 20275,-1026,52658,18424,-2381,52700,1
ResetHUB= 14
Name= Desert Railroad
Horizon= ENABLED
Train= ENABLED
Level= DATA\TRAIN,106

[Level]
Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
Layer1= 128,128,128,-16
LensFlare= 249856,-32000,109824,128,96,0
AnimatingMIP= 2,10
AnimatingMIP= 4,10
AnimatingMIP= 5,10
AnimatingMIP= 6,10
AnimatingMIP= 7,10
AnimatingMIP= 8,10
AnimatingMIP= 9,10
ResidentCut= 1,17
ResidentCut= 2,18
ResidentCut= 3,19
ResidentCut= 4,20
LoadCamera= 45633,-7508,47067,46657,-7880,47863,73
Name= Alexandria
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ALEXHUB,110

[Level]
Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
Layer1= 128,128,128,-8
LensFlare= 249856,-32000,109824,128,96,0
Mirror= 69,$7400
ResidentCut= 1,21
LoadCamera= 69395,-4283,29278,72285,-4304,29773,2
Name= Coastal Ruins
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ALEXHUB2,105

[Level]
Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 77327,-2526,42025,76170,-3207,42009,0
Name= Pharos, Temple Of Isis
Level= DATA\PALACES,107

[Level]
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
;FMV= 8,1
ResidentCut= 1,22
LoadCamera= 37674,-6560,48511,37886,-6404,47204,18
ResetHUB= 22
Name= Cleopatra's Palaces
Level= DATA\PALACES2,107

[Level]
Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 58592,-13688,51994,60333,-14307,51730,69
Name= Catacombs
Level= DATA\CSPLIT1,108

[Level]
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
UVrotate= 254
LoadCamera= 82312,444,68778,82335,-128,69998,86
Name= Temple Of Poseidon
Level= DATA\CSPLIT2,108

[Level]
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
Examine= 3,Fire Circle Scroll, $0002,$0500,$0000,$4000,$0000,$0002
AnimatingMIP= 1,7
LoadCamera= 76406,-3880,40584,75794,-3220,40328,23
Name= The Lost Library
Level= DATA\LIBRARY,108

[Level]
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 69298,-5624,48543,69625,-5464,48804,13
Name= Hall Of Demetrius
Level= DATA\LIBEND,109

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 40900,498,36177,42256,-666,37727,51
Name= City Of The Dead
Horizon= ENABLED
Level= DATA\BIKEBIT,102

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 59209,1009,42059,61540,1122,43824,111
Name= Trenches
Horizon= ENABLED
Level= DATA\NUTRENCH,102

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 50288,1245,54026,51182,802,53117,84
Name= Chambers Of Tulun
Horizon= ENABLED
Level= DATA\CORTYARD,102

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 53811,-328,48582,54914,-1207,51046,106
Name= Street Bazaar
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\LOWSTRT,102

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 62359,-4966,62296,63155,-4380,63208,3
ResetHUB= 27
Name= Citadel Gate
Horizon= ENABLED
Level= DATA\HIGHSTRT,102

[Level]
Layer1= 56,72,8,16
LoadCamera= 61661,-1738,27605,63773,-2536,28079,144
ResetHUB= 28
Name= Citadel
Horizon= ENABLED
Level= DATA\CITNEW,102

[Level]
Key= 1,Silver Key, $0004,$0300,$0000,$c000,$0000,$0002
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 1,Shovel, $0003,$0a00,$4000,$a000,$4000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
PuzzleCombo= 1,1,Metal Blade, $0001,$0600,$4000,$8000,$4000,$0002
PuzzleCombo= 1,2,Wooden Handle, $0003,$0a00,$4000,$a000,$4000,$0002
Layer1= 64,16,8,16
ResidentCut= 1,1
ResidentCut= 2,2
ResidentCut= 3,3
LoadCamera= 50286,-227,47169,50791,-1346,49508,14
Name= The Sphinx Complex
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY1A,111

[Level]
Name= No
NoLevel= ENABLED
Level= B,0

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 1,Stone of Maat, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 2,Stone of Khepri, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 3,Stone of Atum, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 4,Stone of Re, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Examine= 1,Scrap Of Paper, $0004,$0514,$0000,$4000,$0000,$0002
LoadCamera= 53127,1218,41006,52656,324,43654,0
Name= Underneath The Sphinx
Level= DATA\JOBY2,107

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
ResidentCut= 1,4
LoadCamera= 65121,-9281,53896,66148,-9563,53206,95
Name= Menkaure's Pyramid
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY3A,111

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 11284,-5378,71156,8699,-6415,71255,85
Name= Inside Menkaure's Pyramid
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY3B,107

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Pickup= 1,Bag of Sand, $0000,$0400,$0000,$2000,$1000,$8002
Pickup= 2,Jerrycan, $0015,$0500,$4000,$f000,$0000,$4002
Layer1= 64,16,8,16
LoadCamera= 35151,-8706,13037,34155,-10102,11683,12
Name= The Mastabas
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4A,111

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 59161,-8862,70990,59730,-8962,72206,77
Name= The Great Pyramid
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4B,107

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 9,Eastern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 29920,-6175,41616,31309,-6628,39377,132
Name= Khufu's Queens Pyramids
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4C,111

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 9,Eastern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
UVrotate= 5
Layer1= 64,16,8,16
LoadCamera= 14795,-21026,40125,14859,-21413,43026,44
Name= Inside The Great Pyramid
Horizon= ENABLED
Lightning= ENABLED
Pulse= ENABLED
Level= DATA\JOBY5A,107

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
;FMV= 10,0
UVrotate= 5
ResidentCut= 1,23
LoadCamera= 5702,737,20194,3109,-231,20684,4
Name= Temple Of Horus
Level= DATA\JOBY5B,97

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
;FMV= 11,0
UVrotate= 5
ResidentCut= 1,27
LoadCamera= 22641,26432,11943,21631,26906,12690,63
Name= Temple Of Horus
Level= DATA\JOBY5C,108

[Level]
Name= USE
Level= DATA\LIBDEM,3


[This message has been edited by TRoosevelt_26 (edited 01-26-2002).]

IP: Logged

TRoosevelt_26
Member

Posts: 442
From: right behind you...
Registered: Dec 2001

posted 01-26-2002 06:58 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Actually, take a look at
ResidentCut=
UVrotate=
;Cut=
ResetHUB=
Timer=
;FMV=
AnimatingMIP=
Mirror=
NoLevel=
RemoveAmulet=
LensFlare=
Fog=
Train=
Pickup=
ColAddHorizon=
Lightning=

[This message has been edited by TRoosevelt_26 (edited 01-26-2002).]

IP: Logged

hteS
Member

Posts: 583
From: Stockholm, Sweden
Registered: Aug 2001

posted 01-26-2002 07:04 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
I'mn ot sure, but I believe that RemoveAmulet= ENABLED removes the Amulet Of Horus from the inventory. It must be that, 'cause Lara has the amulet until the Tomb Of Semerkhet where this line is.

------------------

ganon93@hotmail.com

IP: Logged

GokuZ
Member

Posts: 344
From:UK
Registered: Sep 2001

posted 01-26-2002 07:10 AM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
SWEEEEET THANK YOU VERY MUCH
This will help my quest a lot !

------------------
Currently Working On; The Dragon Ball TR Saga

Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com

IP: Logged

TREEBLE
Member

Posts: 141
From:Brazil
Registered: May 2001

posted 01-26-2002 09:49 AM     Click Here to See the Profile for TREEBLE   Click Here to Email TREEBLE     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by TRoosevelt_26:
Actually, take a look at
[b]ResidentCut=
UVrotate=
;Cut=
ResetHUB=
Timer=
;FMV=
AnimatingMIP=
Mirror=
NoLevel=
RemoveAmulet=
LensFlare=
Fog=
Train=
Pickup=
ColAddHorizon=
Lightning=

[This message has been edited by TRoosevelt_26 (edited 01-26-2002).][/B]


Hi TRoosevelt.

The line ColAddHorizon will add an effect to the horizon, that make the connection to the sky smoother.

The line Lightning add storm effects -- no rain though The sky will flashes, and this is really cool in city levels

------------------
I can feel the energy!
TREEBLE

IP: Logged

hteS
Member

Posts: 583
From: Stockholm, Sweden
Registered: Aug 2001

posted 01-26-2002 12:07 PM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
The ColAddHorizon= ENABLED I put in my script doesn't seem to work for me. It still looks like an Independence Day spaceship with a moving sky texture on it.

------------------

ganon93@hotmail.com

IP: Logged

beetleboy
Member

Posts: 61
From:
Registered: Feb 2001

posted 01-26-2002 02:15 PM     Click Here to See the Profile for beetleboy   Click Here to Email beetleboy     Edit/Delete Message   Reply w/Quote
Great! But I already have it, I made it with TRwest.

IP: Logged

[Daniel]
Member

Posts: 60
From:Bad Aibling, Bavaria, Germany
Registered: Nov 2001

posted 01-28-2002 05:22 AM     Click Here to See the Profile for [Daniel]     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by TRoosevelt_26:
Actually, take a look at
[b]ResidentCut=
UVrotate=
;Cut=
ResetHUB=
Timer=
;FMV=
AnimatingMIP=
Mirror=
NoLevel=
RemoveAmulet=
LensFlare=
Fog=
Train=
Pickup=
ColAddHorizon=
Lightning=

[/B]

Hi,
I think I can answer you some of the questions..Iīve read the definition on a site where I downloaded months ago the tr4 script file (donīt remember, where it was).
So first:
;cut and resident cut
These script commands are used for setting a cutscene in the level. One of these makes a cutscene at the beginning of the level, the other command makes one anywhere in the level. You have to enter the number of the cutscene after the = .
Oh, of course, you have to trigger the cutscene in the level, too (trigger for cutscene).
UVrotate:
UVrotate is for animating animated textures like lava or water like in a river with sinks. You can see this in the angkor level...von croy jumps about several holes in an outside area and on the left there is water running done on the stones. This is only ONE SINGLE Texture selected to animate in the le and then animated with the script command UVrotate.
ResetHUB is used for jumping between levels....use this together with lara start position and a finish trigger.
Timer is for starting a timer like in the level "race for the iris". You have to use it together with a flipeffect trigger (but I donīt remember the timer number).
;FMV : nothing more to say unfortunately, or tr4 le exe doesnīt support this script command
AnimatingMIP:
I donīt remember that really, but I think, this script command is used for slow computers....if the distance between lara and an enemie is really big, youīll see the MIP of the enemie in the distance (happens only on slow pcs). But, of course, you have to include the MIP for the enemie in your wad.
Mirror= look at the manual.
NoLevel= only used by core design for testing weapons in some levels a.s.o. the exe will skip levels with this command.
RemoveAmulet:
In the original TR4, the amulet is removed in a fmv movie. But in fact, the amulet is gone fromt the inventory by this script command.
LensFlare:
With this Command, you can create an Lensflare effect without having the object lensfalre in your level. You have to enter the rgb values and the romm and the coordinates where the effect should take place.
Fog= ?
I think, it acts like lensflare command, but you donīt have to put a fog bulb in your level....who knows?
Train:
Tells the game that this level is a level on a train, so lara will die, if she hits the ground usw.
Pickup= ?I have no idea.
Coladdhorizon:
the definition given some posts before is not right at all.
Some horizons will have a black face on them between horizon and sky. Use coladdhorizon to make this effect disappearing. This scriot commands effects only some horizons. (thatīs why you donīt see a thing changed htes ).
Lighning: as said before
cu
daniel

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c