Author
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Topic: Mortalising Immortals
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guardianofseth Member Posts: 95 From:Jakarta,Indonesia Registered: Jan 2001
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posted 01-27-2002 03:49 PM
Anyone know how to enable Lara to kill immortals (Horus, Mummies, etc.)IP: Logged |
GokuZ Member Posts: 355 From:UK Registered: Sep 2001
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posted 01-27-2002 04:05 PM
If they are the same size as a normal baddie their body meshes can be swapped , im not sure about the controll points for taller baddies , but there is always away------------------ Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com IP: Logged |
just/n Member Posts: 38 From:CT, USA Registered: Jan 2002
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posted 01-27-2002 04:32 PM
Horus (aka demigod_2) and a mummy are not immortal, both can be killed via explossives. SethA, Sphinx, and Knights_Templar ARE, however, immortal, and I have yet to figure a way to change this, unless you swap meshes as GokuZ suggested. But fool around with replacing them as non-immortal creatures such as badies, skeletons, etc.IP: Logged |
guardianofseth Member Posts: 95 From:Jakarta,Indonesia Registered: Jan 2001
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posted 01-27-2002 09:14 PM
The Horus I'm asking is the last boss of TRLR. Can you suggest me a baddy which shoots like him?IP: Logged |
tombs_on_the_brain Member Posts: 212 From:A little to left of you... Registered: Jun 2001
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posted 01-27-2002 11:39 PM
I think DemiGod3 acts a bit like the final boss from last rev but im not sure.------------------ I was told but i forgot, I saw and i understood, i did and i remembered... (an old chinese proverb) http://www.geocities.com/base_station_trle IP: Logged |
eTux Member Posts: 135 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-28-2002 05:24 AM
I don't know if this will help you, but read the first post in the topic and think about it. 007557.html
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just/n Member Posts: 38 From:CT, USA Registered: Jan 2002
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posted 01-28-2002 03:16 PM
I have always been confused about the last level, In the editor there is SethA but not in the game, and there is a Horus in the game but not in the editor (except the statue)Is my memory just messing with me IP: Logged |
guardianofseth Member Posts: 95 From:Jakarta,Indonesia Registered: Jan 2001
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posted 01-28-2002 09:02 PM
Thanks, eTux. That idea sounds nice. Do you know any BIG mortal enemy? (probably as big as the Serpent outside the Citadel in TRLR)IP: Logged |
aktrekker Member Posts: 984 From:WA, USA Registered: Apr 2001
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posted 01-29-2002 05:08 AM
Are the giant scorpions big enough?
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eTux Member Posts: 135 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-29-2002 09:01 AM
I haven't seen any bigger monster than the dragon (serpent) in TR:LR, but I think it is possible to create one with a cad program (I haven't really tried though, so I don't know) or extract from previous Tomb Raiders (the biggest one I can remember is the dragon in TR2) with TR2WAD.IP: Logged |
guardianofseth Member Posts: 95 From:Jakarta,Indonesia Registered: Jan 2001
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posted 01-29-2002 11:04 PM
THAT is a GOOD IDEA!!!!! Does anyone has a working dragon from TR2 though?IP: Logged |
guardianofseth Member Posts: 95 From:Jakarta,Indonesia Registered: Jan 2001
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posted 01-30-2002 03:48 PM
Anyone? WOrking Dragon from TR2?IP: Logged |
eTux Member Posts: 135 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-31-2002 09:58 AM
I'm not sure, but I think someone had it. You should start a new thread with this.IP: Logged |