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Author Topic:   Water
Jaguar
Member

Posts: 76
From:Calgary,Canada
Registered: May 2001

posted 01-30-2002 08:04 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
O.K. I know this may sound a little funny, but I cant make water in the level editor I try over and over again, but every time I do,I fail anyways I understand how to work the program, but I cannot make water,it seems that when I place the textures on the supposed area to become water it would just texture the area as if it would do that any other way, even with the transparent and double sided buttons on. please help me thanks

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firewire
Junior Member

Posts: 6
From:
Registered: Jan 2002

posted 01-30-2002 08:57 PM     Click Here to See the Profile for firewire   Click Here to Email firewire     Edit/Delete Message   Reply w/Quote
Do you also have the toggle opacity 2 on?
And you have to be in the room above the water room. Selecting the "door" area with all those above buttons selected. So you are kind of texturing the ceiling of the floor below with the water tiles.
Works for me at least...

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TRoosevelt_26
Member

Posts: 474
From: the plant Uriel, of the solar system Malak, of the spiral nebula Messier 101
Registered: Dec 2001

posted 01-30-2002 09:11 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Okay, here's how you do it:
1. Make two rooms.
2. Attach the bottom of one to the top of the other. Make sure (with the "Draw Doors" option on) that you can see from one into the other.
3. Now, in the top room, look up at the grid at the top left of the LE.
4. Left-click on the door to the room below (the black area). It should say something about a "pit to room *".
5. Now depress the "Toggle Opacity 2" button. The door to the room below should (apparently) disappear.
6. Now depress the Transparent and Double Sided buttons.
7. Now switch to Face Edit mode and apply whichever water texture you wish to the door. You should now be able to see into the room below again, but you should also be able to see the water textures faintly.
8. Now go to the bottom room and make sure you have the "W" button (under the grid and just above the "climb" buttons) depressed. This makes the room a water room.

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Sang
Member

Posts: 64
From:Tor.Can
Registered: Jun 2001

posted 01-31-2002 08:20 AM     Click Here to See the Profile for Sang     Edit/Delete Message   Reply w/Quote
And don't forget to set animation range on the textures you use for water to make them moving.

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qbg
Member

Posts: 408
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 01-31-2002 03:17 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
Also, if the water textures are at a corner of a texture, do the following:

1 - Make a room 1x1
2 - Texture the floor with the WHOLE texture
3 - In the main level, if you want to make a water texture, get the quarter-tile of the texture, and paint your water.

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qbg

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