Author
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Topic: Invisible walls?
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afprettyboy Junior Member Posts: 5 From:Lakewood,co,u.s.a. Registered: Dec 2001
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posted 02-02-2002 08:03 AM
I connected two rooms with a door, and when I went into the level editor to try and play my level, Lara will run into the door as if it were an invisible wall? The two rooms connected are the same height, have the same floor, ceiling, etc....does anyone know whats going on?IP: Logged |
eTux Member Posts: 525 From:Valmiera, Latvia Registered: Jan 2002
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posted 02-02-2002 08:08 AM
Some doors have an invincible door in 1 side of them I experienced this, but don't know how to fix it, but it's not such a big problem.IP: Logged |
qbg Member Posts: 456 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 02-02-2002 08:09 AM
Turn the door around. Make sure the "Invisible Block" is facing the other room.------------------ qbg [This message has been edited by qbg (edited 02-02-2002).] IP: Logged |
TRoosevelt_26 Member Posts: 658 From:Dig Site KV5, Valley of the Kings, Egypt Registered: Dec 2001
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posted 02-02-2002 09:01 AM
A rule of thumb: The square on which you place the door (i.e., the square around which the door rotates) is the square on which you will be able to step. The square on the other side of the door (wherever it may be) will be the one with the invisible wall).However, I believe that if you place a door between two rooms, with the "safe square" inside one room and the "wall square" inside the other, both sides will be safe. IP: Logged |
Data Moderator Posts: 1363 From:Omicron Theta science colony Registered: May 2001
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posted 02-02-2002 09:25 AM
Nicely answered TRoosevelt_26, however just in case the problem is the doorway and not a door, here is the solution. If applying a texture to a doorway (portal between two rooms), make sure 'Toggle opacity 2' is used if you wish to walk through it, however if you wish to be stopped from walking through, use 'Toggle opacity'------------------ Learn to respond, not react IP: Logged |
Dr. John Oakland Member Posts: 516 From:Derby/Leeds, UK Registered: Nov 1999
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posted 02-02-2002 03:53 PM
Also, make sure you start a new level rather than loading from a game saved as an old version.------------------ "He just ooOOzes with holy nuggetness doesn't he?" IP: Logged |
Alexis Rombaut Member Posts: 186 From:Belgium Registered: Jul 2001
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posted 02-27-2002 03:50 PM
quote: Originally posted by Dr. John Oakland: Also, make sure you start a new level rather than loading from a game saved as an old version.
It is far saver to start from the same "hub" level and wad,if you make a sequel of levels. If you use different WADs (from a different basic WAD) in your sequel it will likely give problems. ------------------ Visit my site at: http://users.skynet.be/Alexis.Rombaut/index.htm IP: Logged |