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Author Topic:   Invisible walls?
afprettyboy
Junior Member

Posts: 5
From:Lakewood,co,u.s.a.
Registered: Dec 2001

posted 02-02-2002 08:03 AM     Click Here to See the Profile for afprettyboy   Click Here to Email afprettyboy     Edit/Delete Message   Reply w/Quote
I connected two rooms with a door, and when I went into the level editor to try and play my level, Lara will run into the door as if it were an invisible wall? The two rooms connected are the same height, have the same floor, ceiling, etc....does anyone know whats going on?

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eTux
Member

Posts: 525
From:Valmiera, Latvia
Registered: Jan 2002

posted 02-02-2002 08:08 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Some doors have an invincible door in 1 side of them I experienced this, but don't know how to fix it, but it's not such a big problem.

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qbg
Member

Posts: 456
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 02-02-2002 08:09 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
Turn the door around. Make sure the "Invisible Block" is facing the other room.

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qbg

[This message has been edited by qbg (edited 02-02-2002).]

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TRoosevelt_26
Member

Posts: 658
From:Dig Site KV5, Valley of the Kings, Egypt
Registered: Dec 2001

posted 02-02-2002 09:01 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
A rule of thumb: The square on which you place the door (i.e., the square around which the door rotates) is the square on which you will be able to step. The square on the other side of the door (wherever it may be) will be the one with the invisible wall).

However, I believe that if you place a door between two rooms, with the "safe square" inside one room and the "wall square" inside the other, both sides will be safe.

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Data
Moderator

Posts: 1363
From:Omicron Theta science colony
Registered: May 2001

posted 02-02-2002 09:25 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Nicely answered TRoosevelt_26, however just in case the problem is the doorway and not a door, here is the solution.
If applying a texture to a doorway (portal between two rooms), make sure 'Toggle opacity 2' is used if you wish to walk through it, however if you wish to be stopped from walking through, use 'Toggle opacity'

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Dr. John Oakland
Member

Posts: 516
From:Derby/Leeds, UK
Registered: Nov 1999

posted 02-02-2002 03:53 PM     Click Here to See the Profile for Dr. John Oakland     Edit/Delete Message   Reply w/Quote
Also, make sure you start a new level rather than loading from a game saved as an old version.

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"He just ooOOzes with holy nuggetness doesn't he?"

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Alexis Rombaut
Member

Posts: 186
From:Belgium
Registered: Jul 2001

posted 02-27-2002 03:50 PM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Dr. John Oakland:
Also, make sure you start a new level rather than loading from a game saved as an old version.


It is far saver to start from the same "hub" level and wad,if you make a sequel of levels.
If you use different WADs (from a different basic WAD) in your sequel it will likely give problems.

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Visit my site at:
http://users.skynet.be/Alexis.Rombaut/index.htm

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