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Author Topic:   Editing Collision
eTux
Member

Posts: 563
From:Valmiera, Latvia
Registered: Jan 2002

posted 03-19-2002 07:59 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I imported a rolingball mesh in a shatter mesh (the small fence from the city wad) and it still has the collision for that object. I can shoot the rollingball but it still works as the fence. I know you propably can edit the size of the yellow collision box in strpix, but can someone plz tell me how?

[This message has been edited by eTux (edited 03-19-2002).]

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TRoosevelt_26
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Posts: 718
From:Dig Site KV5, Valley of the Kings, Egypt
Registered: Dec 2001

posted 03-19-2002 11:25 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
Pick the ball's mesh(es) making sure you are selecting it/them in the "Static Meshes" list on the lower left. Make sure "Colision box" is checked. Then use the six number-scrollers under "Colision" to edit it.

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piega
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Posts: 455
From:Netherlands
Registered: Dec 2000

posted 03-19-2002 01:46 PM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
You can also choose automatic bound in stripix. This will adjust automaticly the box around the size of the ball.

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TRoosevelt_26
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Posts: 718
From:Dig Site KV5, Valley of the Kings, Egypt
Registered: Dec 2001

posted 03-19-2002 03:42 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
*smacks forehead*

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exxfile
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Posts: 33
From:British Columbia CA
Registered: Jan 2002

posted 03-19-2002 05:45 PM     Click Here to See the Profile for exxfile   Click Here to Email exxfile     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by piega:
You can also choose automatic bound in stripix. This will adjust automaticly the box around the size of the ball.

i idndt know what colliion was till 2 days ago.I thought it had something to do with the frame relay of animations in movable abjcts .[bang head against wall]

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