Author
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Topic: Anyone got Return to Castle Wolfenstein textures?
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Jaxx Member Posts: 88 From:Australia Registered: Sep 2001
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posted 03-20-2002 05:04 AM
My up-coming **** level, The Awakening needs them. It would be great if someone could get some!Jaxxx Sorry, I had to edit out that particular word as it may upset some people. Thank you Data. [This message has been edited by Data (edited 03-20-2002).] IP: Logged |
Suzie Croft Member Posts: 329 From:nowhere you wanna know about Registered: Jul 2001
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posted 03-20-2002 01:19 PM
If you have rctw, it's easy to get the textures.Just find the pak0.pak3 file, rename it to a zip file... all the textures are in there ------------------
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Tomb_Raider_Nut Member Posts: 913 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 03-20-2002 02:18 PM
and if we don't have rctw???------------------ Visit my site! Sign my guestbook! [This message has been edited by Tomb_Raider_Nut (edited 03-20-2002).] IP: Logged |
dhama Member Posts: 1366 From:Tibet Registered: Apr 2001
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posted 03-20-2002 03:23 PM
quote: Originally posted by Tomb_Raider_Nut: and if we don't have rctw???
I think that's meant to be RTCW = 'Return to Castle Wolfenstein'. But if you don't have it, you can't have the textures really can you IP: Logged |
Astakhov Oleg Member Posts: 427 From:Riga, Latvia Registered: Dec 2000
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posted 03-21-2002 04:48 AM
quote: Originally posted by Suzie Croft: If you have rctw, it's easy to get the textures. Just find the pak0.pak3 file, rename it to a zip file... all the textures are in there
Hey, that's true. I've just checked it - it works Thx By the way, do you know where can I get Medal of Honor: Allied Assault textures? ... or maybe I can rip them the same way? ------------------ Oleg [This message has been edited by Astakhov Oleg (edited 03-21-2002).] IP: Logged |
Suzie Croft Member Posts: 329 From:nowhere you wanna know about Registered: Jul 2001
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posted 03-21-2002 11:39 AM
It depends what engine MOH uses. RTCW uses the Quake engine... which is piss-easy to rip stuff from.Unreal is slightly harder, as it involves using UnrealEd, but not knowing what engine MOH uses, can't help sorry. ------------------
[This message has been edited by Suzie Croft (edited 03-21-2002).] IP: Logged |
GeckoKid Member Posts: 626 From:Hong Kong Registered: Jul 2001
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posted 03-21-2002 07:00 PM
MOH is using quake3 engine. You can do it the same way. Acturally you don't need to rename it. You just press shift then rightclick the pk3 files then choose winzip to open, and check the always use this programme to open such file. Then you will just have to doubleclick the other pk3 files next time.------------------ GeckoKid Interactive my ICQ UIN: 20984785 my MSN: geckokidinteractive@hotmail.com IP: Logged |
Jaxx Member Posts: 88 From:Australia Registered: Sep 2001
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posted 03-22-2002 10:21 PM
If you've got them can you send me them please?Thanxx Jaxx PS. I really need these textures! I don't have RTCW. IP: Logged |