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Author Topic:   Camera Sequence Max
DrasticGraphics
Member

Posts: 124
From:Moms Whomb
Registered: Jun 2001

posted 03-22-2002 08:40 PM     Click Here to See the Profile for DrasticGraphics     Edit/Delete Message   Reply w/Quote
Has anybody found out how many different flyby camera sequences you are allowed to have in one level? Im not talking about how many cameras you can use in a single sequence. I find it much easier to use a flyby cam to snap to a opening door rather than use a regular camera and a target which eats away at your object max.

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Yasin
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Posts: 277
From:Netherlands
Registered: Jan 2002

posted 03-23-2002 03:15 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
its 8 sequinces in 1 level, including number 0

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The best thing and last thing is to try ( ^_^ )=b

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Yasin
Member

Posts: 277
From:Netherlands
Registered: Jan 2002

posted 03-23-2002 03:17 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Ps---------

Normal camera's are 100x better, since you dont have to put a number in sequince for every camera in the level cause that camera always will focus on the Camera_Target Nullmesh, either you use flyby cams flyby cams need a special ocb first and also needs a number.

I strongly advise to use a normal camera and a Camera_Target nullmesh, if you place flyby's you can only place 8... i can place 20 cams, and using flyby's might also be annoying cause when you want a flyby scene somewhere and you got no flybycams anymore... know what i mean ???

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The best thing and last thing is to try ( ^_^ )=b

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