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Author Topic:   Textures
Cris-Kreg Michaels
Member

Posts: 277
From:ISIA Camp 32B, Diomede Island
Registered: Oct 2001

posted 05-10-2002 07:59 AM     Click Here to See the Profile for Cris-Kreg Michaels   Click Here to Email Cris-Kreg Michaels     Edit/Delete Message   Reply w/Quote
How many textures can you actually have in a texture set? Is there a limit? Is there a limit to how many different textures that you can use in a level?

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Malte
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Posts: 146
From:Germany
Registered: Apr 2002

posted 05-10-2002 09:22 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I don't know whether there's a limit for the tiles in the TGA file. But I think if you add the size of the object textures in your WAD (TRWEST shows that size when you save your WAD) and the size of the TGA file it mustn't be bigger than 4 MB.

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Phabius Phodes
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Posts: 677
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 05-10-2002 09:58 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Safe number: 128 texture tiles per TGA file.

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aktrekker
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Posts: 1090
From:WA, USA
Registered: Apr 2001

posted 05-10-2002 10:07 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Maximum tiles per TGA is 256.
But with that many tiles, a texture guru could create a masterpiece worthy of the title.
Most Core levels are around 128 tiles more or less.

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David 070
Member

Posts: 254
From:
Registered: Apr 2001

posted 05-10-2002 05:23 PM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
i have a question about eidos's texture sets...

why are there black empty squares in most of there texture sets???

is there some reason???

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Jaxx
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Posts: 100
From:Australia
Registered: Sep 2001

posted 05-11-2002 01:24 AM     Click Here to See the Profile for Jaxx   Click Here to Email Jaxx     Edit/Delete Message   Reply w/Quote
I have found that after using over 35 4x1 lines in texture edit the textures don't match the grren box when you click on them in room edit.

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noangel
Member

Posts: 57
From:buenos aires, argentina
Registered: Aug 2001

posted 05-11-2002 11:17 AM     Click Here to See the Profile for noangel   Click Here to Email noangel     Edit/Delete Message   Reply w/Quote
does anyone know why do I get an error message while trying to play my level it I applied the textures to it?
If I clear the rooms it can be played ???



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aktrekker
Member

Posts: 1090
From:WA, USA
Registered: Apr 2001

posted 05-11-2002 12:09 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
The empty black squares - I know this one.
In the room editor, transparent pixels are given the color magenta (or pink/purple, depending on how you see it). When you convert your level, those pixels are changed to black. When the game plays, all black pixels are treated as see-thru.
Also when converting the level, tom2pc compresses the textures into pages. Sometimes it leaves space at the end of a page, and makes that extra space black.
When you rip the textures from a TR file, you get all of the used room textures plus wad textures mixed together, in the "paged" form with extra space. If the ripper program does not change the black pixels back to magenta, you see the black tiles instead of what they really are, magenta.
This is necessary because when the room editor loads a TGA file, if it finds more than one tile that is all the transparent color, it ignores any tiles that come after that. So the tiles must be left black or the TGA won't load right.
The only other way to deal with this would be to compress all of the texture pages, eliminating the transparent tiles. This will work fine if you are just extracting the textures for use in a level. But it is alot of work. I took the easy way out for something I am working on - change all black pixels to magenta. Then if any tiles are completely transparent, change them back to black. This way, textures with transparent pixels, like windows, will still have their transparency.

Anyway, I'm rambling. Guess I'll stop

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