Author
|
Topic: Waterfall tiles as in Angkor
|
jbc21 Member Posts: 151 From:Eilat, Israel Registered: Feb 2001
|
posted 05-12-2002 01:33 AM
Probably a stupid question but does anybody know how to animate the tiles that show running water over stone, as in the Angkor level. I'm not talking about a real vertical waterfall, but about a thin layer of running water over a stony slope. if you see what I mean !!! In the tile tga file, I see two tiles that could work : water on a yellow stone background and water on a transparency black background. If I animate them together (range animation), in game, I get of course an alternance of yellow and black flashes but not "running water". What is the trick to make it work? Shall I place a waterfall animation in the wad, or something? Can someone help me?IP: Logged |
Malte Member Posts: 148 From:Germany Registered: Apr 2002
|
posted 05-12-2002 02:36 AM
I'd like to know that too. There is moving water in the temple of poseidon too. I think the water moving is also created with a texture. But there is only one water texture in the TGA file.Maybe you could try to set an animation range with only that texture and then add the line UVRotate to the script. Check the original script of TR: TLR to see, how the line is used. IP: Logged |
eTux Member Posts: 978 From:Valmiera, Latvia Registered: Jan 2002
|
posted 05-12-2002 03:33 AM
You must add the UVrotate to your script for that level. It will make it look like a streem, it will animate so fast you wont even notice it.IP: Logged |
piega Member Posts: 525 From:Netherlands Registered: Dec 2000
|
posted 05-12-2002 05:21 AM
UVrotate= 2Copy the above line in the script of your level. I have added value 2 to make the stream slower. In Ankor wad it used 8 wich is much faster. Adding -1 or lower will animate backwards. There are a few things in to keep in mind. 1 : Make sure the UVrotate textures are the second animation range. 2 : All rooms must follow each other. That is, no empty rooms slots between rooms or one or more textures will not animate. This also counts for creating a mirror room. ------------------ Dont you think you've seen enough?...BANG!!! [This message has been edited by piega (edited 05-12-2002).] IP: Logged |
jbc21 Member Posts: 151 From:Eilat, Israel Registered: Feb 2001
|
posted 05-12-2002 05:46 AM
To all of you: thanks a lot!JB IP: Logged |