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Author Topic:   AI types
ObsessiveAttitude
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Posts: 76
From:Kitchener, ON, Canada
Registered: Apr 2002

posted 05-12-2002 11:21 AM     Click Here to See the Profile for ObsessiveAttitude   Click Here to Email ObsessiveAttitude     Edit/Delete Message   Reply w/Quote
I was just wondering what all the AI's are used for. can someone please tell me?

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eTux
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Posts: 984
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-12-2002 11:34 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Umpff.... read the manual in advanced skills part, there's something about Al's

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ObsessiveAttitude
Member

Posts: 76
From:Kitchener, ON, Canada
Registered: Apr 2002

posted 05-12-2002 11:39 AM     Click Here to See the Profile for ObsessiveAttitude   Click Here to Email ObsessiveAttitude     Edit/Delete Message   Reply w/Quote
The manual doesn't work on my computer... but thanks anyways

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eTux
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Posts: 984
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-12-2002 11:58 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Have you installed Adobe Acrobat Reader(or whatever it is called)?

Well, anyway, they give a specific behaviour to a baddy.

You must place these objects in at least 2 places(on the same square as baddy and the'destination') and they must have the same ocb as the baddy, you want the AL to apply.

AL_Ambush, makes it run to a specific place (where you place the second AL object)

AL_Patrol 1 & 2 the baddy patrols on the perimeter you have set him (place a P1 onthe baddies square, another one somewhere in the 'middle of it's patroling path' and P2 the last point)

these are the ones I remember now...

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