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  How to stop white ninja from shooting?

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Author Topic:   How to stop white ninja from shooting?
aktrekker
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Posts: 1169
From:WA, USA
Registered: Apr 2001

posted 06-26-2002 11:28 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Anybody know how? I just want him to use his sword.
If you tell me to delete the animations, is there a preferred way? Should the animation be deleted and all other animations moved to fill in the gap? Or is the animation replaced by some dummy animation that does nothing? Anyone know how this was done between the original wads and the revised wads?

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hteS
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Posts: 1298
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-26-2002 11:30 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
Texture the red ninja with the white ninja's textures using Strpix. That is easier.

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beetleboy
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Posts: 124
From:A small hole in the ground.
Registered: Feb 2001

posted 06-26-2002 11:53 AM     Click Here to See the Profile for beetleboy   Click Here to Email beetleboy     Edit/Delete Message   Reply w/Quote
Sorry but that doesn't work, the red ninja also shoots.

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hteS
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Posts: 1298
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-26-2002 12:18 PM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by beetleboy:
Sorry but that doesn't work, the red ninja also shoots.

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TRWad
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Posts: 523
From:Rotterdam
Registered: Dec 2001

posted 06-27-2002 02:46 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
If you just delete all state changes to the shoot animations he can't shoot at all.

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aktrekker
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Posts: 1169
From:WA, USA
Registered: Apr 2001

posted 06-28-2002 10:21 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
But tomb4 doesn't always follow the state changes. At least not for Lara.
I found this out by trial and error. I rearranged some of the animations, putting them in a different order. I made sure I renumbered all Next Anim fields, all state changes, and all dispatches. When I did certain moves, Lara did strange things. Like when I jumped into a wall, she went thru it. Sound effects also stopped working (strangely).
I tried this twice, and double checked everything each time. I finally came to the conclusion that tomb4 was going to a hard-coded animation number for certain actions, instead of using state changes.

As I think back about it, I remember not wanting to mess with the frames, because there were so many of them. Maybe changing the animation order had the side effect of automatically changing the frame numbers. Maybe I should try this experiment again.

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TRWad
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Posts: 523
From:Rotterdam
Registered: Dec 2001

posted 06-28-2002 01:55 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
But tomb4 doesn't always follow the state changes. At least not for Lara.

Lara is one of the moveables that always follows the state changes. If there is no statechange, she won't do that animation. Search for my post 'LARA IS OURS!' for more, I once deletes all her running animations.

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aktrekker
Member

Posts: 1169
From:WA, USA
Registered: Apr 2001

posted 06-29-2002 12:25 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Thanks. Time to try that again, but finish the job. I have some ideas...

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