
tut1
BADDY_1
+MESHSWAP3
uses uzi and sword
|

tut1
MUMMY
|

tut1
SMALL_SCORPION
claw and stinger attack |

city
WRAITH2
ghostlike creature that moves through walls; appears white in game;
dies on contact with water when OCB=2 |

city
BAT |

city
SAS
+ SAS_MIP
uses submachine gun (harmful) or fires grenades (not harmful) |

city
SAS_DRAG_BLOKE
less of a baddie, more of a pushable object |

city
FISH
+ AHMET_MIP
locust swarm; can be deadly; the damage done depends on OCB value,
the limit is "somewhere around 96" (manual) |

newcity
DOG
Put a 3 in the ocb's data field to make it sit and wait until triggered.
|

coastal
CROCODILE |

coastal
SKELETON
emerges from the ground |

coastal
WILD_BOAR |

karnak
BADDY_1 + MESHSWAP2
uses uzi or sword with multiple
blades which he can spin around
to ward off bullets; see manual
p. 88 for details |

karnak
SMALL_SCORPION |

library
HORSE |

library
HORSEMAN |

library
WRAITH1 |

settomb
SCORPION |

settomb
GUIDE |

settomb
DOG |

cleopal
DEMIGOD3 |

cleopal
HARPY |

cleopal
LARA_DOUBLE
used with ANIMATING16 |

catacomb
LITTLE_BEETLE
for setup, see manual p. 91 |

catacomb
SKELETON |

catacomb
WRAITH3
can be thwarted by a talisman composed of FURNITURE8 + FURNITURE9
+ ANIMATING10 from catacomb (which see); for further details, cf.
manual p. 90 |
guard
BADDY_2 |
guard
LITTLE_BEETLE |
guard
SPHINX |