
tut1
ANIMATING2 |

tut1
ANIMATING5 |

tut1
ANIMATING6 |

tut1
ANIMATING7 |

city
ANIMATING2
dead SAS guy, not moveable |

city
ANIMATING5
running rat, doesn't
attack, can't be shot;
needs trigger |

city
ANIMATING6
clothesline, length 3 squares; needs trigger |

coastal
ANIMATING4 |

coastal
ANIMATING5
a non-harmfull mummy inside |

coastal
ANIMATING6 |

coastal
ANIMATING7 |

coastal
ANIMATING9 |

coastal
ANIMATING10 |

coastal
ANIMATING14 |

coastal
ANIMATING15 |

coastal
ANIMATING16 |

karnak
ANIMATING1
height 7 clicks;
untextured on right side; use FURNITURE6 (karnak) to make solid |

karnak
ANIMATING2
height 7 clicks |

karnak
ANIMATING3
height 7 clicks;
untextured on left side; use FURNITURE6 (karnak) to make solid |

karnak
ANIMATING4
bowl that can be tilted; in karnak.PRJ used in conjunction with WATERFALL1
and ROCK3 (see also FURNITURE4 from karnak) |

karnak
ANIMATING5
pillar with a bowl on top (compare ANIMATING4 and FURNITURE4 from
karnak); sinks into the ground; height 15 clicks |

library
ANIMATING1 |

library
ANIMATING2 |

library
ANIMATING3 |

library
ANIMATING4 |

library
ANIMATING5 |

library
ANIMATING6 |

library
ANIMATING7 |

library
ANIMATING8 |

library
ANIMATING9 |

library
ANIMATING10 |

library
ANIMATING11 |

title
ANIMATING1 |

title
ANIMATING2 |

title
ANIMATING3 |

title
ANIMATING4 |

title
ANIMATING5 |

title
ANIMATING6 |

title
ANIMATING7 |

title
ANIMATING8 |

title
ANIMATING9 |

title
ANIMATING10 |

title
ANIMATING11 |

title
ANIMATING12 |

title
ANIMATING13 |

title
ANIMATING14 |

title
ANIMATING15 |

title
ANIMATING16 |

settomb
ANIMATING10 |

cleopal
ANIMATING2 |

cleopal
ANIMATING3 |

cleopal
ANIMATING4 |

cleopal
ANIMATING16
used with LARA_DOUBLE |

catacomb
ANIMATING5
cf. FURNITURE0
(catacomb) |

catacomb
ANIMATING16
2,3,8
can be used with DOOR_TYPE1 (catacomb) |

guard
ANIMATING1 |

guard
ANIMATING2 |

guard
ANIMATING4 |

guard
ANIMATING5 |

guard
ANIMATING6 |

guard
ANIMATING7 |
guard
ANIMATING8 |