
tut1
DOOR_TYPE1
1,x,8
opens with a hinge on the side, textures differ in the LE |

tut1
DOOR_TYPE2
1,x,8
opens with a hinge on the side, textures differ in the LE |

tut1
DOOR_TYPE3
1,x,4
moves upwards |

city
TRAPDOOR1
1,1,x
opens upwards |

city
CEILING_TRAPDOOR
1,1,x
opens downwards; can be opened
manually or by a switch |

city
DOOR_TYPE1
1,x,10
can be used with DEBRIS8 or 9 |

city
DOOR_TYPE2
1,x,10
can be used with DEBRIS8 or 9 |

city
DOOR_TYPE3
1,x,4 |

city
DOOR_TYPE4
1,1,x
a trapdoor opening downwards; must be entered in TRAPDOOR slot in
order to become solid |

city
DOOR_TYPE5
1,x,4
enter 2 in OCB to open with crowbar |
 
city
KICK_DOOR1
+ DEBRIS0
+ DEBRIS1
+ DEBRIS2
must be used with DEBRIS0 (not DEBRIS6) to work; needs no trigger;
when placed in the room Lara is in, she will open it with her hand;
when placed in adjoining room, she'll kick it open. Use DEBRIS1 and
DEBRIS2 (untextured dummy objects) to prevent Lara from running through
the frame once the door is open |

coastal
DOOR_TYPE1
1,x,6
opens like a garage door |

coastal
DOOR_TYPE3
1,x,6
can be used with KEY_HOLE10 and KEY_ITEM10 |

coastal
DOOR_TYPE4
1,x,6 |

karnak
DOOR_TYPE1
1,x,7
opens outward to right |

karnak
DOOR_TYPE2
1,x,7
opens outward to left |

karnak
DOOR_TYPE3
1,x,1 |

karnak
UNDERWATER_DOOR
1,x,1
no trigger required |

library
DOOR_TYPE1
1,x,10 |

library
DOOR_TYPE2
1,x,10 |

library
DOOR_TYPE4
1,x,4 |

library
DOOR_TYPE5
1,x,5 |

library
DOUBLE_DOORS
1,x,5 |

library
FLOOR_TRAPDOOR1
1,1,x |

settomb
DOOR_TYPE1
1,x,4 |

settomb
DOOR_TYPE2 |

cleopal
DOOR_TYPE1
1,x,10 |

cleopal
DOOR_TYPE2
1,x,4 |

cleopal
DOOR_TYPE3
1,x,4 |

cleopal
DOOR_TYPE4
1,x,7 |

cleopal
DOOR_TYPE5
1,x,7 |

cleopal
DOOR_TYPE6
1,x,8 |

cleopal
DOOR_TYPE7
1,x,8 |

cleopal
UNDERWATER_DOOR
1,x,1 |

catacomb
DOOR_TYPE1
1,x,8
cf. ANIMATING16 (catacomb) |

catacomb
DOOR_TYPE2
1,x,1 |

catacomb
DOOR_TYPE3
1,x,1 |

guard
DOOR_TYPE3
1,x,8 |

guard
DOOR_TYPE4
1,x,5 |

guard
DOOR_TYPE5
1,x,4 |

guard
TRAPDOOR1
1,1,x |