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Author Topic:   is my audio stored in the .tr4 file?
blacknile
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Posts: 57
From:Australia
Registered: Jan 2001

posted 01-31-2001 11:46 PM     Click Here to See the Profile for blacknile   Click Here to Email blacknile     Edit/Delete Message   Reply w/Quote
I have put lots of my own music in my level and i need to know if it is saved in the .tr4 file or if the level just points to the audio directory on the hard drive. If the later is the case then that is just stupid because everyone that plays my level will get all the wrong tunes. Any help would be appreciated

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Striffelbuur
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Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 02-01-2001 12:24 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by blacknile:
I have put lots of my own music in my level and i need to know if it is saved in the .tr4 file or if the level just points to the audio directory on the hard drive. If the later is the case then that is just stupid because everyone that plays my level will get all the wrong tunes. Any help would be appreciated

Not if you provide a new filename I suppose; the line:

Level= DATA\SETTOMB,107

In the script-file means that 107.wav is played in the background of the level. You could try changing it to a number that doesn't exist yet, and make that your own track.

I think the wav's aren't baked into the .tr4 file, and I guess that's a good thing for those with little memory, as most of the background-music files are some 6Mb's...

Greetz,
Striffelbuur.


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blacknile
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Posts: 57
From:Australia
Registered: Jan 2001

posted 02-01-2001 12:58 AM     Click Here to See the Profile for blacknile   Click Here to Email blacknile     Edit/Delete Message   Reply w/Quote
No i am talking about triggering audio tracks in the level. What good is it if i use my own audio tracks but no one else can hear them? I cant believe that they would make the program like this. So If i want people to hear my songs when they are triggered then they have to download them and put them in the audio directory which no one will be bothered doing so all my audio triggers will be the wrong crappy music.

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Colin Grigson
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Posts: 538
From:LONDON, ENGLAND
Registered: Jan 2001

posted 02-01-2001 02:24 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
Try triggering the files as .mp3. If that works it would reduce the size of the music, that you upload. If you then distribute as a self extracting zip file that would install all the files in the right place. If you just include the .tom it shouldn't be too huge as a .tom is about one tenth the size of the .tr4 it produces once converted.

Just a thought

Col.

------------------
www.tombraider-customlevels.fsnet.co.uk

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Reb@Eidos
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Posts: 290
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Registered: Nov 2000

posted 02-01-2001 10:31 AM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
If you check the file flow charts in the manual you'll see that the audio track sounds are not compressed in the tr4 file and it does say somewhere that if you want others to experience your new audio tracks, they will have to copy them into the appropriate folder. This doesn't apply to any sounds you may have copied over in the sound folder...those get compressed into the TR4 file. But, to insure quality of sound and to keep the TR4 files down in size, the audio tracks can't be compressed into the TR4 file. The simplest way to set it up for others to hear your sounds is to provide a folder with the revised sounds they can copy into their folder (they can move their files to a temporary folder). This does pose a few limitations in terms of being able to combine levels made by different people into one single game, but nothing's perfect, is it?!?

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