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Author
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Topic: Replacing audio files
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Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000
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posted 02-11-2001 05:30 AM
I have replaced two audio files (cd trigger) But in game they stop after playing half the file... Anyone had the same problem ?(p.s. they're both ADCPM 44Khz stereo 4 bit files as they should be) thnx Pytr IP: Logged |
Reb@Eidos Administrator Posts: 290 From: Registered: Nov 2000
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posted 02-12-2001 02:43 PM
How does the size compare with the ones you replaced? I wonder if there could be a problem if the files are bigger than the existing ones.....IP: Logged |
Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000
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posted 02-13-2001 12:43 PM
Hi Reb,At first I wanted to replace only one file but that was played only half, then I thought there could be a problem when the file was bigger than the original so I cut it in half and replaced two files. 047 678 kB with new 480 kB 050 730 kB with new 520 kB The new files are smaller than the original ones, do you think the new files have to match the original lenght? Greetings Pytr. [This message has been edited by Pytr (edited 02-13-2001).] IP: Logged |
Reb@Eidos Administrator Posts: 290 From: Registered: Nov 2000
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posted 02-15-2001 12:18 PM
I am sorry I don't know the answer to this...plus I haven't played around much with changing sounds. Would it be too much trouble to, for experiemental purposed, make the new file the same length to see if it then plays without a? I don't think the length should affect it, but I don't know. I thought I read other postings by people who had changed the audio tracks without experiencing any problems....IP: Logged |