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Author Topic:   triggering a looping audio track
Driber_IF
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Posts: 133
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-10-2001 11:31 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
ok, here's the thing: when you make a cd trigger, like 079 or something, it plays the wav file once, but in Temple of Karnak there are cd triggers (110.wav in room 32 for example) that makes that track loop
I don't see any difference with the triggers, am I missing something obvious here?

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Nigel1985
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posted 05-10-2001 03:57 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
make sure the oneshot button isnt on? thats my guess and i think i remeber something in the manual under sounds or in the refernece section about looping tracks

Nigel

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Driber_IF
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From:Den Haag, The Netherlands
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posted 05-11-2001 01:49 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
nope, the one shot button isn't on.
and on page 64 and 67 of the manual, only changing the initial audio track is explained, not how to trigger a audio loop

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robbase
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From:the other side of the puddle
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posted 05-11-2001 02:04 AM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
I think the max number of times a track can play in a level (aide from the back ground) is 5 or 6. you need to set the ocb diferently in each triger. i'll try to find it in the manual and get back to you.

-rob



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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-11-2001 02:08 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
tnx, but I've seen in Temple of Karnak that the cd triggers don't use any of the number buttons in the trigger type window
you can go in and out of the temple an many times as you want and the loop keeps changing when you do

weird.........

maybe it has something to do with the WAV filenames, like any wave above 100.wav automaticly becomes a loop....or something...

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[This message has been edited by Driber_IF (edited 05-11-2001).]

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robbase
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posted 05-11-2001 02:11 AM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
that is strage. refer to page 72, bottem left collum. paragraph starts CD.

-rob

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Driber_IF
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From:Den Haag, The Netherlands
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posted 05-11-2001 02:51 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
ahhhhh, so the "loop trigger" has something to do with the door?
I'll give that a try, tnx!

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Driber_IF
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From:Den Haag, The Netherlands
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posted 05-11-2001 05:55 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
nope, doors don't have anything to do with it. The number of the wav files doesn't eighter I guess.
102.wav can loop, 103.wav can't loop and 111 can loop, that's sooooo weird.....

maybe the wav files that can loop are already programmed in the level editor?

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MagPlus
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From:CHENEBIER,70,FRANCE
Registered: Jan 2001

posted 05-11-2001 06:51 AM     Click Here to See the Profile for MagPlus   Click Here to Email MagPlus     Edit/Delete Message   Reply w/Quote
I used the 95 CD audio track in my level to repeat by a trigger.

Just pressed the 5 button into the CD trigger. I guess it will repeat 5 or 6 times only, but don't really know. This audio is long enough to make what I want.

Otherwise, I know a solution to play an audio track more than one time in a level at multiple places (just like CD 01). Set the first trigger with the 1 button pressed, the second trigger with the 2 button pressed etc... The last trigger must have the last numbers pressed (4 and 5 if you have placed 3 triggers).

Hope it will help some.

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wgell
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From:Lochwinnoch, Scotland
Registered: Apr 2001

posted 05-11-2001 10:16 AM     Click Here to See the Profile for wgell   Click Here to Email wgell     Edit/Delete Message   Reply w/Quote
Ambient sounds automatically loop. Don`t ask me how but they do! So you can have different ambient sounds for different scenes in a level. eg Coastal for outdoors by the sea and spooky for inside a building or tomb. It seems to be built in to the editor.

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robbase
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posted 05-11-2001 11:28 AM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
well the tracks from the samples folder work that way also. (the ones trigered by the speakerT Icon) there based on proximity. I'm not sure they can handle larger files, but it may be worth a shot.

-rob

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Driber_IF
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From:Den Haag, The Netherlands
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posted 05-12-2001 05:55 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
ok, after fooling around a bit more with the triggers, this is what came up:

when trying to trigger 002.wav it doesn't loop, but when I rename it to 109.wav and trigger that one (so acually the same wav file, but with a different name) it loops al of a sudden!!!

so I've come to this conclusion: the wav files that can loop by triggering them are PROGRAMMED in the level editor

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wgell
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From:Lochwinnoch, Scotland
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posted 05-12-2001 11:42 AM     Click Here to See the Profile for wgell   Click Here to Email wgell     Edit/Delete Message   Reply w/Quote
Wow! I gotta try that Driber! It gives me a whole new idea for a level..

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Will Gell
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Driber_IF
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From:Den Haag, The Netherlands
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posted 05-12-2001 02:35 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
really, how so?

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wgell
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From:Lochwinnoch, Scotland
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posted 05-13-2001 02:54 AM     Click Here to See the Profile for wgell   Click Here to Email wgell     Edit/Delete Message   Reply w/Quote
Ahaaa!

That would be telling!!

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Will Gell
www.wgell.net

Download Raid On featuring Lara...
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robbase
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posted 05-13-2001 06:34 AM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
good work Dibir
that's one for the revised manual

-rob

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Driber_IF
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From:Den Haag, The Netherlands
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posted 05-13-2001 07:18 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
who is gonna release that revised manual?
and who's Dibir?

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