Author
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Topic: mirror room, need help..
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David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-18-2002 03:46 PM
im making a mirror room , like in coastal, i made two simple rooms, connected them and did everything it says in the manual rooms are east and west, i got my hexidicimal #, put it into the script with my room # but now coastal crashes when i try to play it, what am i doing wrong!???? someone please help!!IP: Logged |
beetleboy Member Posts: 68 From: Registered: Feb 2001
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posted 01-18-2002 04:32 PM
Is your wad custom, or maybe you forgot to put Lara in the level?IP: Logged |
David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-18-2002 08:58 PM
no its the original coastal, and Lara IS in it! IP: Logged |
eTux Member Posts: 134 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-19-2002 02:37 AM
I were able to create a mirror room even with cleopal.wad, and it worked perfectly. To help you I'd need at least a little more information what you did (tell it in details). Otherwise i'm clueless too IP: Logged |
David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-19-2002 01:41 PM
ok, i opened coastal project, made two rooms 3x3 squares, connected them with one door, clicked togal opacity on the door and textured with the mirror texture, then i clicked on the plan view square got the info for the square:x=84 added 1 to make it 85 multiplied by 1024 which makes it 87040 open windows calculator put # in got hexidiciamal #:15400 saved and outputted opened script , found coastal, mirror changed it to 177(my room #) and added 15400 after $ saved and converted level tried to play and now it crashes when i attempt to play it.... please help!!!IP: Logged |
David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-19-2002 01:53 PM
oh yeah, before attempting to play i ran easy lifeIP: Logged |
eTux Member Posts: 134 From:Valmiera, Latvia Registered: Jan 2002
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posted 01-20-2002 01:38 AM
Does this happen only if you convert with mirror? I'm starting to think this isn't the mirrors fault.IP: Logged |
David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-20-2002 12:25 PM
yes, it only crashes after i have my own mirror in, i was wondering if you could send me a working project so i can see if im doing anything wrong?????????? IP: Logged |
aktrekker Member Posts: 984 From:WA, USA Registered: Apr 2001
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posted 01-20-2002 03:02 PM
Does the mirror wall in coastal have a texture on it? You shouldn't need one, unless you are doing something unusual.
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GokuZ Member Posts: 355 From:UK Registered: Sep 2001
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posted 01-20-2002 05:23 PM
You may need to make changes to the English.bat 007680.html Here's How ------------------ Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com IP: Logged |
David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-20-2002 06:03 PM
having a texture on the opening might be causing the problem?????????IP: Logged |
David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-20-2002 06:07 PM
hi gokuz, i saw your reply that you did it in YOUR post (funny how were both struggling with the same thing lol) but i dont really understand how you did it, can you please give me some instructions like ex: #1 do this, #2 do that etc.. please... thanks!!!!!IP: Logged |
GokuZ Member Posts: 355 From:UK Registered: Sep 2001
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posted 01-20-2002 06:52 PM
Sure MESSAGE TO ALL WHO WANT COOL EFFECTS BUT ARE AFRAID TO TRY; FIRSTLY I AM STOOPID AND I GOT THIS TO WORK , YOUR NOT STOOPIDER THAN ME ......ARE YOU ............... NO YOUR NOT MIRROR EFFECT by Reece N W + E S Are how they appear in the 2D window Create your room texture the way you want it, making sure that the mirror is on the east or west wall I suggest that you use Coastal wad and textures if you are testing for the first time and output it as Coastal.Tom just to avoid any script problems later Click on Top Menu Room > Mirror This then Flips the room ( To be honest im not sure if this is essential to making a mirror room ive not done enough testing to find out )
Create the second room exactly opposite to the other one and create a portal (must be east west) then select the portal/door and click Toggle Opacity and put The texture (with transparency on) on both sides of the portal Now put lara in the east room (again im not sure if it has to be this room, just put it in the room that you clicked Room > Mirror) OK (SORRY its so scetchy Ive only just learned how to do it, I will post a proper tutorial when Im exactly sure of what im doing but hopefully this will help for now) Click in the upper left (blue) square of the east room/the one lara's in. and look at the room Co-ordinates and get the X co-ordinate and remeber the number of this room eg, 46 add 1 47 and multiply by 1024 = 48128 on the windows calculator in Accessorys then click on View on the Calculator and click scientific and input 48128 Then click on Hex it will turn that number into BC00 ( letters dont matter Hex is made of letters and numbers, either way it should be a 4 digit number save room and output wad Now got to the Script Txt in your script folder and open it up in coastal section there is a line of txt Mirror= 69,$7400 now replace 69 with the room number you got your X co-ordinate from and replace 7400 with your hex value Mirror= 0,$BC00 (must have $ sign) Once this is replaced save the Script !! (you can copy this mirror command "Mirror=" for other levels you want mirrors in) K now run The "Script.exe" Very nearly done You need to run the English.bat too (one with the cog on) but it wont work you need to change it slightly. You have to right click on the icon goto > edit delete that txt and paste this; @echo off script script.txt del ..\*.dat copy script.dat .. copy english.dat .. del strings.h Now Run The "Englsh.bat" then run The "Level Converter" and Hopefully you will have a working Reflection of lara Phew (took me 1/2 hour to write out I hope it helps and I hope more people try this effect in there levels as it looks great! DONT BE SCARED OF THE "SCRIPT" I WAS, BUT NOW I UNDERSTAND IT AND YOU CAN TOO After all there only letters and numbers PS There is also a way of creathing a floor mirror (but it wont reflect lara) its done easily by creating an upside down room below your normal room and placing toggle opacity on the floor and a transparent floor ReeceZ passes out ------------------ Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com [This message has been edited by GokuZ (edited 01-20-2002).] IP: Logged |
GokuZ Member Posts: 355 From:UK Registered: Sep 2001
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posted 01-20-2002 07:05 PM
Personally David I think your Problem is Running the English.bat and Script.exe I hope I have helped, although I am still working a few bugs out IP: Logged |
David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-20-2002 07:47 PM
thanks gokuz, for all that info!! ill give it a try,(i thought someone said the script.exe doesnt work... isnt that what easylife is for???) well, thanks anyway!!! IP: Logged |
Emma P Member Posts: 652 From:Suffolk, England Registered: Apr 2001
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posted 01-21-2002 03:16 AM
If you want to try something funny, then try putting the mirror in the script one block ahead of where you put it in the level. Then when you run towards the mirror Lara runs out of it and straight through you. I did it by mistake once and it scared me so much that I pulled my guns out and started shooting! The pic in my sig is of my mirror room that I made!------------------
Does my bum look big in this? IP: Logged |
GokuZ Member Posts: 355 From:UK Registered: Sep 2001
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posted 01-21-2002 10:32 AM
Yeah Ive been playing around with the mirrors, and if you dont put any toggle opacity on the portal you can walk through the refection of lara, Im trying to make a double sided mirror so the reflection works in both rooms, I was also trying to get the refelction to work the opposite way round like in TR 1 with the Lara Clone
[This message has been edited by GokuZ (edited 01-21-2002).] IP: Logged |
David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-21-2002 06:25 PM
thanks gokuz!!! it works great!!!! lol!! IP: Logged |
Windy Junior Member Posts: 2 From: Registered: Dec 2001
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posted 01-21-2002 10:47 PM
Thanks for the instructions for the mirror. It works.:-)) ------------- Tomorrow is tomorrow IP: Logged |
hteS Member Posts: 586 From: Stockholm, Sweden Registered: Aug 2001
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posted 01-22-2002 08:38 AM
quote: Originally posted by GokuZ: Im trying to make a double sided mirror so the reflection works in both rooms, ...
How do you do that? ------------------ ganon93@hotmail.com IP: Logged |
GokuZ Member Posts: 355 From:UK Registered: Sep 2001
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posted 01-22-2002 10:24 AM
Cool Im really glad that the Tut us understandable hteS; I added a second Mirror Line in the script for the west room aswell, Ive been playing around with where to get the co-ordinates from, First I used the bottom left corner of the west room as to mirror the co-ordinates, then - 1 instead of + 1 then multiplyed by 1024 , I worked but the reflection only entered 1 square of the east room, Im sure there is a way of getting it to work in both rooms properly.
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David 070 Member Posts: 147 From: Registered: Apr 2001
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posted 01-22-2002 06:17 PM
i tried to make two mirrors also, one on both sides of the roomit doesnt work...unfortunately... later... IP: Logged |
GokuZ Member Posts: 355 From:UK Registered: Sep 2001
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posted 01-30-2002 04:17 PM
BUMP - How to Create MirrorsIP: Logged |