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Author
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Topic: TRLE Community Level (Part II)
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TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 04-28-2002 10:27 AM
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Suzie Croft Member Posts: 473 From:nowhere you wanna know about Registered: Jul 2001
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posted 05-02-2002 12:13 PM
Nah, it's ok  Both rooms ended up sucking anyway  ------------------
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TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 05-11-2002 11:41 AM
Some time I don't update this  Well, djbrighty had some problems and was unable to finish his rooms. By Tuesady I already knew that. But, just now I updated this page. The project was now e-mailed to Von Croy and djbrighty dropped to later positions, as he still wished to be in this project. Sorry for the long delay. IP: Logged |
Driber_IF Moderator Posts: 3750 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 05-11-2002 02:35 PM
were you able to fix the overlapping problem, as the last room went being sent into the wrong direction?[This message has been edited by Driber_IF (edited 05-11-2002).] IP: Logged |
TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 05-11-2002 04:36 PM
I think it's not necessary, Driber. You see, the room were it would supposely overlap is some clicks lower than the current. What can be done is to make the room higher to go over the below one.IP: Logged |
noangel Member Posts: 93 From:buenos aires, argentina Registered: Aug 2001
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posted 05-11-2002 05:42 PM
I'm new in all this ... can I make a room too???
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TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 05-11-2002 07:26 PM
Sorry noangel, currently we're full. If someone decides to give up, then you can join us, ok?IP: Logged |
noangel Member Posts: 93 From:buenos aires, argentina Registered: Aug 2001
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posted 05-11-2002 07:34 PM
that's me always late  no problem :PIP: Logged |
VonCroy Member Posts: 170 From:Germany Registered: Apr 2001
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posted 05-12-2002 10:08 AM
Ok, ive finished my room...but I just realized that i forgot this 4 click high connection thing...ahm..i hope thats no problem...u can see where it should be..so, tell me, whether i should add it or just tell the following person to add....tnx  Cu VonCroy IP: Logged |
VonCroy Member Posts: 170 From:Germany Registered: Apr 2001
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posted 05-12-2002 10:18 AM
OK..forget it ill add it.....TREEBLE, pls delete the first prj i send u CU VC IP: Logged |
TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 05-12-2002 12:46 PM
VonCroy, check your e-mail, please.IP: Logged |
TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 05-18-2002 12:16 PM
The project has been e-mailed to LeeO. His deadline closes on May 25th.------------------ Does Lara live in our world... or do we live in hers? IP: Logged |
VonCroy Member Posts: 170 From:Germany Registered: Apr 2001
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posted 05-18-2002 12:20 PM
SO, was mine ok?IP: Logged |
TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 05-18-2002 12:26 PM
Yes  IP: Logged |
TombRaiderMania Member Posts: 110 From:Grecce Registered: Feb 2002
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posted 05-20-2002 01:29 AM
Can i become a member too?IP: Logged |
LeeO Member Posts: 880 From: Registered: May 2001
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posted 05-26-2002 07:40 AM
I was on vacation, so does that mean I'm out now?------------------ I'm a hazard to myself Don't let me get me I'm my own worst enemy Bad when you annoy yourself (so iritating) Don't wanna be my friend no more Wannabe somebody else IP: Logged |
eTux Member Posts: 1165 From:Valmiera, Latvia Registered: Jan 2002
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posted 05-26-2002 07:54 AM
As you see today's the last day for you.IP: Logged |
TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 05-28-2002 05:07 PM
LeeO drops out. hteS receives the project file (his deadline closes in June 4th).I guess this level will be ready about September (2003, of course... ) ------------------ Does Lara live in our world... or do we live in hers? IP: Logged |
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 05-29-2002 07:38 AM
Recieved! Thanks!  I'll start building this weekend.  IP: Logged |
LeeO Member Posts: 880 From: Registered: May 2001
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posted 05-29-2002 12:47 PM
and  ------------------ I'm a hazard to myself Don't let me get me I'm my own worst enemy Bad when you annoy yourself (so iritating) Don't wanna be my friend no more Wannabe somebody else IP: Logged |
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-01-2002 03:05 AM
I have run into a problem. When I completed the room, I went to test it with textures and objects in it. Then I went back to the project (the one without textures and objects) to do some changes. Then I saved the project without seeing that the textures and objects was still loaded! How come this is happening? I didn't know that bug! What should I do now? I have no backup. And if I cut the room and paste it into the original project (the one without my room) the textures and objects will be saved with it. TR2PRJ makes the project all messed up! Please help! I don't want to redo my room!  Is there a way to unload the WAD and TGA? [This message has been edited by hteS (edited 06-01-2002).] [This message has been edited by hteS (edited 06-01-2002).] IP: Logged |
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-01-2002 04:22 AM
Well no problem. I'll make a new room. The current one sucks anyway.  [This message has been edited by hteS (edited 06-01-2002).] IP: Logged |
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-01-2002 06:06 AM
Room finished and sent!  IP: Logged |
Driber_IF Moderator Posts: 3750 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 06-01-2002 07:08 AM
quote: Originally posted by hteS: I have run into a problem. When I completed the room, I went to test it with textures and objects in it. Then I went back to the project (the one without textures and objects) to do some changes. Then I saved the project without seeing that the textures and objects was still loaded! How come this is happening? I didn't know that bug! What should I do now? I have no backup. And if I cut the room and paste it into the original project (the one without my room) the textures and objects will be saved with it. TR2PRJ makes the project all messed up! Please help! I don't want to redo my room!  Is there a way to unload the WAD and TGA?
I experienced the same problem when testing my room. I ended up rebuilding a large bit and it turned out even better, but it can still be a pain in the butt. Treeble, how about inserting this "bug" warning (if you test your room with textures, be sure to CLOSE the editor before loading up the original poject again) in the e-mail for the next people on the list [This message has been edited by Driber_IF (edited 06-01-2002).] IP: Logged |
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-01-2002 07:23 AM
quote: Originally posted by Driber_IF: Treeble, how about inserting this "bug" warning (if you test your room with textures, be sure to CLOSE the editor before loading up the original poject again) in the e-mail for the next people on the list
Or even better, in this thread's start post.  By the way, I have a question. How can we know who made the rooms when we play the level? Is that info in the readme file or should we make texture tiles with our names written to put in the beginning of the rooms? PS. I can make the splash screen (the one that shows when running tomb4) if you wish.  IP: Logged |
eTux Member Posts: 1165 From:Valmiera, Latvia Registered: Jan 2002
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posted 06-01-2002 09:34 AM
This level's going to be pretty linear I guess, so the members can be just listed in order, and you'll know that the 16th puzzle is made by yourself. And I have a question about objects, I guess were using the tut1 wad for the project and I heard that if there's a maximum of of cmembers each member can use 9 or 8 objects maximum. But what about static objects?(you know debris, arhitecture, shatter etc.) They have a limitation of about 2000 or more objects, how much of them may be placed in a room(s)?
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TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 06-01-2002 10:25 AM
Great rooms hteS! The project is now being emailed to jeffrey (his deadline closes in June 8th).I added the bug warning in the first post... and about the room identification, no there will not be any identification ingame. We will list everyone in the readme file, in the correct order of appearance. Also, just FYI, we will be using the tut1.tga. IE. Don't make something like a ship cause later you will have to texture it with the tut1.tga!!! EDIT- Also, LeeO is back to the project. Most of the members had a "second chance", so it was not fair to leave him out.  [This message has been edited by TREEBLE (edited 06-01-2002).] IP: Logged |
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-01-2002 01:49 PM
We could make screenshots of our rooms and put them in the readme file. That'll be a great room identification.  IP: Logged |
TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 06-01-2002 05:10 PM
That's a good idea, hteS.Jeffrey made his room (yep, not even ONE day), and the project was just sent to Netslider. His deadline closes in June 8th. IP: Logged |
Driber_IF Moderator Posts: 3750 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 06-02-2002 03:04 AM
quote: Originally posted by hteS: Or even better, in this thread's start post.
quote: Originally posted by TREEBLE: I added the bug warning in the first post...
history has proven that not every member goes back to this thread to re-read everything IP: Logged |
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-02-2002 03:53 AM
quote: Originally posted by Driber_IF: history has proven that not every member goes back to this thread to re-read everything
Maybe it's different for the community level members  IP: Logged |
jeffrey van oort Member Posts: 958 From:Monkey Island Registered: Jun 2001
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posted 06-02-2002 06:07 AM
Did you liked my rooms? I'm still wondering or I'm going to make the 2th room full with water to make the electrical death-square.IP: Logged |
TREEBLE Member Posts: 405 From: Wolves lair Registered: May 2001
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posted 06-02-2002 06:54 AM
Driber, as there were a lot of problems with the rules I was sending through e-mail, now I simply point a link to this thread. So, if a member REALLY reads the rules, (s)he will see the bug warning.Jeffrey, your rooms were great. Actually, all the rooms until now are awesome! It will be a nice level  IP: Logged |
KingSpyder Member Posts: 247 From:Pittsville MD USA Registered: Feb 2001
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posted 06-02-2002 10:55 PM
quote: Originally posted by TREEBLE: Driber, as there were a lot of problems with the rules I was sending through e-mail, now I simply point a link to this thread. So, if a member REALLY reads the rules, (s)he will see the bug warning.
Not to mention, it'll be on the homepage by the end of the week (hopefully) . Treeble, you need to update that link. It's now: http://www.kingspyder.com/trleproject/ ------------------ KingSpyder KingSpyder@thefreesite.com KingSpyder@bwave.com KingSpyder's World The Doctor Who Transcripts Project The Original Tomb Raider Conversion Project The Dark! Your Source For Video Tape Labels! TRLE Community Level / Forum Project [This message has been edited by KingSpyder (edited 06-02-2002).] IP: Logged |
LeeO Member Posts: 880 From: Registered: May 2001
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posted 06-03-2002 04:13 AM
quote: Originally posted by TREEBLE:
EDIT- Also, LeeO is back to the project. Most of the members had a "second chance", so it was not fair to leave him out.  [This message has been edited by TREEBLE (edited 06-01-2002).]
Yay! Thank you! IP: Logged |