Animating

Animating
Doors
Enemies

Keys

Levers&Switches

Miscellaneous

Moving

Pickups
Pushable
Puzzles
Quest Items

Shatterable
Static
Traps

Vehicle


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tut1
ANIMATING2

tut1
ANIMATING5

tut1
ANIMATING6

tut1
ANIMATING7

city
ANIMATING2
dead SAS guy, not moveable

city
ANIMATING5
running rat, doesn't
attack, can't be shot;
needs trigger

city
ANIMATING6
clothesline, length 3 squares; needs trigger

coastal
ANIMATING4

coastal
ANIMATING5
a non-harmfull mummy inside

coastal
ANIMATING6

coastal
ANIMATING7

coastal
ANIMATING9

coastal
ANIMATING10

coastal
ANIMATING14

coastal
ANIMATING15

coastal
ANIMATING16

karnak
ANIMATING1
height 7 clicks;
untextured on right side; use FURNITURE6 (karnak) to make solid

karnak
ANIMATING2
height 7 clicks

karnak
ANIMATING3
height 7 clicks;
untextured on left side; use FURNITURE6 (karnak) to make solid

karnak
ANIMATING4
bowl that can be tilted; in karnak.PRJ used in conjunction with WATERFALL1 and ROCK3 (see also FURNITURE4 from karnak)

karnak
ANIMATING5
pillar with a bowl on top (compare ANIMATING4 and FURNITURE4 from karnak); sinks into the ground; height 15 clicks

library
ANIMATING1

library
ANIMATING2

library
ANIMATING3

library
ANIMATING4

library
ANIMATING5

library
ANIMATING6

library
ANIMATING7

library
ANIMATING8

library
ANIMATING9

library
ANIMATING10

library
ANIMATING11

title
ANIMATING1

title
ANIMATING2

title
ANIMATING3

title
ANIMATING4

title
ANIMATING5

title
ANIMATING6

title
ANIMATING7

title
ANIMATING8

title
ANIMATING9

title
ANIMATING10

title
ANIMATING11

title
ANIMATING12

title
ANIMATING13

title
ANIMATING14

title
ANIMATING15

title
ANIMATING16

settomb
ANIMATING10

cleopal
ANIMATING2

cleopal
ANIMATING3

cleopal
ANIMATING4

cleopal
ANIMATING16
used with LARA_DOUBLE

catacomb
ANIMATING5
cf. FURNITURE0
(catacomb)

catacomb
ANIMATING16
2,3,8
can be used with DOOR_TYPE1 (catacomb)

guard
ANIMATING1

guard
ANIMATING2

guard
ANIMATING4

guard
ANIMATING5

guard
ANIMATING6

guard
ANIMATING7
 
guard
ANIMATING8