tut1
ANIMATING2 |
tut1
ANIMATING5 |
tut1
ANIMATING6 |
tut1
ANIMATING7 |
city
ANIMATING2
dead SAS guy, not moveable |
city
ANIMATING5
running rat, doesn't
attack, can't be shot;
needs trigger |
city
ANIMATING6
clothesline, length 3 squares; needs trigger |
coastal
ANIMATING4 |
coastal
ANIMATING5
a non-harmfull mummy inside |
coastal
ANIMATING6 |
coastal
ANIMATING7 |
coastal
ANIMATING9 |
coastal
ANIMATING10 |
coastal
ANIMATING14 |
coastal
ANIMATING15 |
coastal
ANIMATING16 |
karnak
ANIMATING1
height 7 clicks;
untextured on right side; use FURNITURE6 (karnak) to make solid |
karnak
ANIMATING2
height 7 clicks |
karnak
ANIMATING3
height 7 clicks;
untextured on left side; use FURNITURE6 (karnak) to make solid |
karnak
ANIMATING4
bowl that can be tilted; in karnak.PRJ used in conjunction with WATERFALL1
and ROCK3 (see also FURNITURE4 from karnak) |
karnak
ANIMATING5
pillar with a bowl on top (compare ANIMATING4 and FURNITURE4 from
karnak); sinks into the ground; height 15 clicks |
library
ANIMATING1 |
library
ANIMATING2 |
library
ANIMATING3 |
library
ANIMATING4 |
library
ANIMATING5 |
library
ANIMATING6 |
library
ANIMATING7 |
library
ANIMATING8 |
library
ANIMATING9 |
library
ANIMATING10 |
library
ANIMATING11 |
title
ANIMATING1 |
title
ANIMATING2 |
title
ANIMATING3 |
title
ANIMATING4 |
title
ANIMATING5 |
title
ANIMATING6 |
title
ANIMATING7 |
title
ANIMATING8 |
title
ANIMATING9 |
title
ANIMATING10 |
title
ANIMATING11 |
title
ANIMATING12 |
title
ANIMATING13 |
title
ANIMATING14 |
title
ANIMATING15 |
title
ANIMATING16 |
settomb
ANIMATING10 |
cleopal
ANIMATING2 |
cleopal
ANIMATING3 |
cleopal
ANIMATING4 |
cleopal
ANIMATING16
used with LARA_DOUBLE |
catacomb
ANIMATING5
cf. FURNITURE0
(catacomb) |
catacomb
ANIMATING16
2,3,8
can be used with DOOR_TYPE1 (catacomb) |
guard
ANIMATING1 |
guard
ANIMATING2 |
guard
ANIMATING4 |
guard
ANIMATING5 |
guard
ANIMATING6 |
guard
ANIMATING7 |
guard
ANIMATING8 |