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Recently, I've taken up a project of archiving all TR4 objects for reference. I teamed up with a couple of people from the TRLE forum and we made screenshots and added descriptions for all wads that came with the level editor and the levels that were released at the Eidos website. The official release of this archive was on 22-07-01, but we haven't stopped there! The unofficial wads will also be done in the future, so we still need more people to work on this project. Send me an e-mail if you want to join the team and add screenshots to this page. I will send you a zipfile containing an example archive and a textfile with the guidelines.

The entire Objects Archive can also be viewed offline by downloading the zipfiles here.

Animating
Doors
Enemies

Keys

Levers&Switches

Miscellaneous

Moving

Pickups
Pushable
Puzzles
Quest Items

Shatterable
Static
Traps

Vehicle

wads covered:
tut1 (Driber_IF)
city (Mulf)
newcity (Mulf)
coastal (Driber_IF)
karnak (Mulf)
library (Driber_IF)
title (Driber_IF)
settomb (X-TremeError)
catacomb (Mulf)
cleopal (Driber_IF)
guard
(X-TremeError)


The entire archive is 4,77 mb

 

Doors and stairs contain a measurement code. The format is: L,W,H.
L stands for Length in squares, W stands for Width in squares and H stands for Height in clicks.



Some examples:


city
ROCK1
2,1,2





these stairs are 2 squares long, 1 square wide and 2 clicks high


city
TRAPDOOR1
1,1,x
opens upwards



The x is because it's a horizontal door and there's almost no hight.

tut1
DOOR_TYPE1
1,x,8
opens with a hinge
on the side, textures
differ in the LE


The x is because there's almost no width