Levels
| Objects Archive | Tutorials
| Walkthroughs |
Textures |
Recently, I've taken up a project of archiving
all TR4 objects for reference. I teamed up with a couple of people from the TRLE
forum and
we made screenshots and added descriptions for all wads that came with the level
editor and the levels that were released at the Eidos website. The official release
of this archive was on 22-07-01, but we haven't stopped there! The unofficial
wads will also be done in the future, so we still need more people to work on
this project. Send me an e-mail
if you want to join the team and add screenshots to this page. I will send you
a zipfile containing an example archive and a textfile with the guidelines.
The entire Objects Archive can also be viewed offline by downloading the zipfiles
here.
Animating |
wads covered: tut1 (Driber_IF) city (Mulf) newcity (Mulf) coastal (Driber_IF) karnak (Mulf) library (Driber_IF) title (Driber_IF) settomb (X-TremeError) catacomb (Mulf) cleopal (Driber_IF) guard (X-TremeError) The entire archive is 4,77 mb |
Doors and stairs contain a measurement
code. The format is: L,W,H.
L stands for Length in squares, W stands for Width in squares and H stands for
Height in clicks.
Some examples:
|
city TRAPDOOR1 1,1,x opens upwards The x is because it's a horizontal door and there's almost no hight. |
tut1 DOOR_TYPE1 1,x,8 opens with a hinge on the side, textures differ in the LE The x is because there's almost no width |